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3E/3.5 Running Wilderlands Campaign- 4e or 3.5?

Awakened

First Post
So I just ordered the Wilderlands box set so I can run a game out of it this summer.
The question is, should I go 4e or 3.X?
Since Necromancer Games is putting out a monster book at launch and 4e purportedly will be "points of light" oriented and better on the resource management side of things, part of me wants to run the setting through 4th editions shiny new engine.
Then again, with a huge number of 3.X books and the ease of never running into conversion problems, the other part of me wants to continue with 3.5 and just house rule like I always do.
Has anyone thought about doing anything like this? Which system should I use?

(Oh, also, I'm not considering Grim Tales/Iron Heroes/C&C or anything like that.)
 

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Gansk

First Post
I have the same dilemma, but the only solution is to wait and evaluate the 4E products, right? Any decision now would be based on sheer speculation.

I have a feeling that I will stick with 3.5, simply because I want to keep psionics in the Wilderlands, and I don't think 4E psionics will be a top priority for anybody.
 

Darkwolf71

First Post
OTOH. Wilderlands is like, the original 'Points of Light' campaign setting. Thematically it should mesh well with 4e.
 

Treebore

First Post
Yeah, thematically, it will mesh very well with 4E. So will DCC 35, for that matter.

I would go with whichever system you have when you want to start. 3E is a great system, so it isn't like 4E can't wait. Especially if your just running it for the summer.
 

Filcher

First Post
If you're just running it for the summer, stick to 3.5. Much better selection of time tested adventures out there.
 

haakon1

Adventurer
It's already written in 3.x, so just play it that way.

Also, we know Wilderlands is made for a D&D world, so it's likely best played with D&D type rules. I suspect 3.5 will look more like traditional D&D once 4e comes out, since I suspect it will rewrite a lot of the basic understandings of how D&D works.
 

Greylock

First Post
Wilderlands is largely system neutral. Use whatever system you want to use. But, I think Necromancer is out of the Wilderlands, and their new products, I assume, won't be related to the Wilderlands at all. Not to say they won't be usable, that would be silly, but the Widlerlands is pretty much returning to it's old school roots.
 

S'mon

Legend
Necromancer will be releasing the Wilderlands mega-adventure Tegel Manor for 4e this year. The Wilderlands of High Fantasy Boxed set is nearly system neutral - even the Players' Guide is mostly not dependent on 3e. Not having seen 4e I can't say for sure, but it seems like it would certainly be a viable choice, especially if you wished to use Tegel in your campaign. The PoL/fallen empires ethos of 4e certainly fits Wilderlands precisely. So does having Dragonborn (Orichalans) as a player race.
 

WereSteve

First Post
It's already written in 3.x, so just play it that way.

Agreed ...

The majority of the early modules produced by Necromancer Games would fit nicely in the Wilderlands with only minor tweaking like establishing location, etc. The same should hold true for Goodman Games' DCC series and then there were three updated Wilderlands modules released through Goodman Games under the Judges Guild imprint.

I am not certain how much of the older Judges Guild material is available thru DTRPG, but based on personal experience it can be a rather time consuming venture to convert the older OD&D and AD&D material to 3.X depending upon how thorough a conversion is desired. Then again, I believe most of the work, at least so far as what I did for Citadel of Fire, involved bringing the module in line with current expectations which are quite different than they were 25+ years ago.
 

S'mon

Legend
WereSteve said:
based on personal experience it can be a rather time consuming venture to convert the older OD&D and AD&D material to 3.X depending upon how thorough a conversion is desired. Then again, I believe most of the work, at least so far as what I did for Citadel of Fire, involved bringing the module in line with current expectations which are quite different than they were 25+ years ago.


Ironically I bought Citadel of Fire for use with C&C so I'll have to convert it all back again. I also bought the original in .pdf from rpgnow, probably I can just pencil in the original stats to the Goodman version.

There is *tons* of old Wilderlands material on rpgnow BTW, a search on "Judges Guild" will turn it up. But there's also tons of free 3e material on Necromancer's JG website. And you could pretty much run a campaign with the published 3e conversions:

Start with City State of the Invincible Overlord, has stuff for level 1+ (eg goblin warrens)
Nec's Caverns of Thracia 3-8
Goodman's Thieves of Fortress Badabaskor 10-12
G's Citadel of Fire 12-14
Back to City State for high level stuff (eg tomb of Cynges-Leah)
 

WereSteve

First Post
New versions of the modules from Goodman are handy for attitional background material and expanded sections not included in the originals. For the majority of the modules, the stats can be used from the originals and the rest filled in on an as needed basis. Just a matter of offering more ways for the DM to allow characters to get into all sorts of trouble. If I remember correctly, Citadel of Fire is about double the size of the original if not slightly more.

Next up on my to wish list is _Threat In The North_ from Pegasus #8 which I already have just about tripled the amount of material from the original. In part, more detailed character backgrounds than the original along with additional material for Damkina, Steading of Quinden, Bighsdale, and Fortress Marsapak (sp?). As to if it would make the cut to print ... not sure at this point what the plans are for future ... although I must admit after seeing the tidbit about a slightly updated release of True20 ... it is tempting to go in that direction.
 

The WoHF box set from Necromancer as many have said is pretty independent of any system. You can use it pretty much for any version of any game. That being said there are a lot of 3E redos out there that if you stayed with 3E may make it easier if you want to go the module/adventure route (geez I can never break the habit of calling adventures modules - must be my age - lol) as there won't be a need for any conversions on your part. That said, if you are going to get one module that has been redone, my favorite is the Dark Tower (through Goodman Games). I think it is pretty much the crown jewel of Judges Guild stuff. However, WoHF will work with 4E just fine. That's just my two coppers . . .
 

estar

Explorer
Thieves of Badabaskor, written by myself, takes place in the map south of City-State. It Wilderland materials details a bandit ring running in the area.

Citadel of Fire takes place in Map 1 in the far northwest corner of the Wilderlands. It's wilderland details a lost culture of First Men, an ancient race of the Wilderlands.

Dark Tower takes place in the Desert Lands south of Viridistan City-State of the World Emperor. It has a lot of info about the gods, Set and Mitra.
 

WereSteve

First Post
There are also some new adventures scheduled to come out using the Castles & Crusades rule set from ...

Adventure Games Publishing

In addition, from what I understand, the group that worked on the modules that Rob mentions above are hoping to be able to do more modules through Goodman Games, so you might want to check back from time to time with ...

Eostros Games
 

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