Glyfair
Explorer
New post in the series is up - Step 2: Redefine the Experience
Selected quotes:
Selected quotes:
Across more than 30 years of time, the template established by the earliest D&D releases has dominated the tabletop roleplaying game format. That template is:
1. A set of rules which seek to describe in detail how characters interact with the environment of the game.
2. A Game Master who is responsible for the actions of all non-player characters, adjudication of the rules, narration and description of the environment.
3. A group of players who are challenged by the Game Master to use the rules as an interface to describe the actions of their characters as they attempt to overcome the challenges present in the game scenario.
That format is a big part of the problem. It reinforces a strong division between “players” and “storytellers”. The players are usually given control only over their own characters, and even that control is strictly limited by the interface of the rules.
In addition, a disproportionate burden is placed on the Game Master, who is called on not only to write a great story framework for the game, but be responsible for the actions of a diverse cast of characters, be well versed in a much larger ruleset than that required of the players, and often be called on to organize, and host, the gaming group as well.
This means that one person shares a much greater burden than the others, which limits the number of people who will take on that burden, which in turn limits the diversity of the game groups available, and creates restricted paths in the social network of gamers.