RyanD
Adventurer
jasin said:It's rather late as I'm reading this so I might be missing something, but how is the concept of rules being fed back into the community connected to the concept of distributed DM-ing?
My basic prescription for emphasizing the differences between MMORPGs and "Storytelling Games" is:
1. A truly persistent environment, where participant actions shape and redefine the game world in lasting and meaningful ways using the power of emergence.
2. Participant created content which expands the game world, sorted & made accessible through the power of a reputation economy.
3. The ability to interact with one another in various social network configurations, from very small (2 people) to very large (10,000+ gatherings), from “party” focused adventures to city, national, and world sized population systems.
#1 leads to breaking up the GM/Player duality (all participant actions should shape and redefine the game world, not just one persons (the GM) actions.
#2 links to the concept of distributed design & development, with feedback into the community resource pool
Ryan