mearls said:
I posted to Ryan's blog, but I might as well post here.
I don't think the solution to the problem of "DMing is too hard" is necessarily "Distribute the work amongst the entire group."
A more elegant solution might be, "Make it less work to DM."
For myself, it's just cost vs benefit, like everything else. As a DM, if I spend lots of work and get lots of reward I'm fine, little work for little fun is bleh anyway. I think the work isn't a problem for my enjoyment of the game, but only whether the players reward that work with a fun experience for all.
I think Ryan has some interesting ideas. Regardless of where this is heading, I'm sure the end result will be worth watching. It's about time that someone in this hobby started shaking things up.
It's a conundrum for me. I always appreciate what Ryan Dancey says, he's a very important opinion.
On the other hand, anything based on the Comic & Games Retailer information is worthless as a point of discussion IMO, so it goes counter to me reading much of the thread.
The self-selected, limited draw nature of the survey, the fact that it doesn't include sales to the book trade and Massive Online Retailers like buy.com and amazon.com, it's worthless. As prices of books go up, discount sales become a larger percentage, meaning that a system that tracks only the declining half of the equation is just worthless....
Now, I trust Ryan Dancey to a great extent, and he says other sources, so I'll give him the benefit of the doubt and all... but it's just hard!