RyanD said:Mike, I think your analogy is flawed.
A better analogy would be to say "the point of going to the movies is to see pretty pictures". The game part of roleplaying game has the same relationship to the value proposition as the motion pictures do to the movies. You have to have them - that's the medium involved in the art form. But they're NOT THE POINT of the art form. The point is to tell a great story. Movies are 1 to many. 1 entity tells the story, and many people receive it. Storytelling games are many to many -- a group tells a story collectively, and they all enjoy it collectively. Expand that to a community, and a group interacts with a community story, telling a small part of a larger tapestry which they are a part of but not all of.
Focusing on the "game" part of the equation as the value driver is to miss the forest for the trees. On the other hand, take the story out of the equation, and you might as well be playing chess.
Scott_Rouse said:Did he say where did the sales data for the chart on the hobby games business came from?
Belen said:Current D&D seems to sacrifice story for rules.
wedgeski said:Now there may well be active subscriptions without active players, but I doubt Blizzard cares very much.![]()
MongooseMatt said:If that is correct (and I know it isn't), then Mongoose has a huge, dominating share of the market.
And we don't.
We're good, but not _that_ good![]()
"The goal of most of the people in the hobby is not “play a role”. The goal of the hobby community is “tell a great story”. "
I think this is a horribly, horribly flawed view of why people play games like D&D. It's akin to saying that people play football to tell great stories. Great stories may arise as a consequence of play, but they aren't the reason why people play in the first place.
It's a simple observational bias. The game sessions we hear about are the ones that make good stories, because we are naturally wired to communicate stories to each other. Yet, that doesn't mean that all worthwhile, intersting game play experiences are stories.
Frankly, I think game creators across all media continue to conflate good story with good game simply because we have yet to evolve an understanding of games that isn't rooted in an understanding of story due to the observational bias present in discussing game experiences.
Ankh-Morpork Guard said:To me, it seems more like current D&D gives you rules and lets you work out the story.
Of course, there's no way at all to say if people PLAY this way or the opposite beyond anecdotal evidence and that's not terribly helpful.
For my part, I prefer this approach. I can do the story part just fine on my own and would very much prefer to have the rules good and spelled out so its one less thing to think about while keeping the story, itself, going.
Maggan said:So, I can't help to think that what Ryan means by "storytelling games" is not what I believe gamers today think of as storyteller games; either World of Darkness, or the short games such as Baron Münchhausen.
That'll create confusion, no doubt.
/M