Rystil's Blossoming Strife--An Amaranthian Adventure OOC

Bront said:
Any chance we can get this adventure to start off around level 4-6 instead of 3? Might allow a few more expanded concepts, expecialy for people wishing to branch into Nymph/Anything.

Seems reasonable to me. :) Of course I also suggested that all the characters use the Dr. Z rolls for abilities.
 

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Runemaiden stats
[5,5,2] = (12)
[6,4,3] = (13)
[5,3,2] = (10)
[6,6,4] = (16)
[4,3,2] = (9)
[4,4,1] = (9)
[6,5,5] = (16)

I believe if I drop a 16, this is below the acceptable + limit (This is not very usable for the concept anyway)

[5,5,4] = (14)
[5,5,3] = (13)
[5,4,3] = (12)
[3,3,3] = (9)
[6,4,2] = (12)
[5,4,4] = (13)
[6,5,5] = (16)

Hrm...Last time I passed something similar to this up I regretted it. I'm realy hoping for 2 higher numbers and some above average numbers (I can have 1 low number). Let's drop the 16 and try again.

) [6,4,2] = (12)
[5,5,4] = (14)
[5,5,3] = (13)
[6,3,2] = (11)
[6,6,4] = (16)
[3,3,2] = (8)
[2,2,1] = (5)

Um, no. (drop 16)

[3,2,1] = (6)
[5,3,2] = (10)
[6,4,3] = (13)
[6,5,4] = (15)
[6,3,3] = (12)
[6,3,2] = (11)
[4,4,3] = (11)

Um, No (drop the 15)


[6,2,2] = (10)
[5,4,3] = (12)
[6,5,2] = (13)
[5,5,2] = (12)
[6,5,2] = (13)
[6,6,3] = (15)
[4,3,3] = (10)

Um, No (drop the 15)

[5,5,5] = (15)
[5,4,3] = (12)
[6,5,1] = (12)
[4,3,2] = (9)
[6,5,3] = (14)
[6,5,3] = (14)
[6,4,3] = (13)

Hrm...Hrm...Quite tempting... *does math* I think I'll try again, a little too medeocher for what I was envisioning... Drop the 15

[3,3,3] = (9)
[6,6,5] = (17)
[6,4,3] = (13)
[6,5,4] = (15)
[5,4,2] = (11)
[6,3,1] = (10)
[6,5,1] = (12)

Well, technicaly not as good as the other roll, but I like it (And I have to keep it anyway). I've had better, but it will do. Drop the 9.

How many rolls was that? 7? ugh
 

Brother Shatterstone said:
Seems reasonable to me. :) Of course I also suggested that all the characters use the Dr. Z rolls for abilities.
My roll! (And I never got to use it *sniff*). I'd love that roll for my runemaiden, but the one I have will work too (I had to use the one I origionaly slated for her for my Naiad Ecomancer).
 

Bront said:
Runemaiden stats
[5,5,2] = (12)
[6,4,3] = (13)
[5,3,2] = (10)
[6,6,4] = (16)
[4,3,2] = (9)
[4,4,1] = (9)
[6,5,5] = (16)

I believe if I drop a 16, this is below the acceptable + limit (This is not very usable for the concept anyway)

Actually this set is good as even dropping one 16 gives you a 15 or higher (the other 16) and a total mod of +3 (+1, +1, +0, -1, -1, +3 = +3). You only reroll if you have a net bonus of +1 or lower or you have no 15s or higher (it's in the start of the setting compilation). ;)
 


Bront said:
Wah :(, though technicaly that's a better stat set than the other one. (I miss my Dr Zombie Roll)

That's the bad thing about having a concept before making your rolls… (Which we all seem to do, sometimes they just don’t work)

As far as I care as long as someone’s not busting past two 18 and a 17 looking for at least three 18s I not upset if someone doesn’t use something that passes by the rules. (Obviously I’m not the GM, and I haven’t really rolled for abilities in a long time and even then we where pretty forgiving.)
 

Brother Shatterstone said:
That's the bad thing about having a concept before making your rolls… (Which we all seem to do, sometimes they just don’t work)

As far as I care as long as someone’s not busting past two 18 and a 17 looking for at least three 18s I not upset if someone doesn’t use something that passes by the rules. (Obviously I’m not the GM, and I haven’t really rolled for abilities in a long time and even then we where pretty forgiving.)
My group tends to like higher stats, so I actualy had to lower the power curve a bit when I created my stat blocks that I used for Hunters and my home game. I don't buy the point buy system 100% (Don't see why a 18 and 8 are the same as 2 15s) so I did 8 different sets with a total point value of some ammount (I think 81) where each atribute was a 1 for 1 thing, and left 3 odds and 3 evens. You get a great ammount of flexability between the 8 different sets, but I also set it up that if you wanted more than one stat above 16, you ended up with at least one stat below 10. Probably not perfect, but I've yet to have a complaint other than someone saying "Are you use you want to allow this stat set? It's a high point buy" which didn't sound like a complaint. :)
 

See I just don't know where I stand, I know with point buy I'm getting "less of character" than when I rolled dice way long ago... but I do like it cause it makes it impossible to cheat and it also makes all the player character's "even" or something like that. :)

I know the two times I've gotten close to running a game I had an extremely high point buy and/or everyone was going to roll abilities online and I was going to allow everyone to take the highest point buy.

The PCs are suppose to be heroic and there are far greater ways to break the game than with insane ability scores now.

All INHO of course. :)
 

Bront said:
Probably not perfect, but I've yet to have a complaint other than someone saying "Are you use you want to allow this stat set? It's a high point buy" which didn't sound like a complaint.

That was me, and I'm still pretty surprised that you allowed that one set--it would have been especially crazy for a fighter who didn't care about his mental stats. As for the Point Buy system, I'd say its pretty solid. Certainly 1-for-1 doesn't work in the case of 13, 13, 13, 13, 13, 13 vs 18, 16, 14, 12, 10, 8. In fact, 16, 16, 16, 8, 8, 8 is probably better than all 13s for many character concepts, and almost certainly 16, 14, 14, 12, 12, 8 is better too. But hey, I won't complain if I can have better stats :D
 

BS said:
there are far greater ways to break the game than with insane ability scores

Actually, insane ability scores are required for most of the best combos that break the game, and conversely, many of the game's normal options are not balanced assuming insane ability scores.
 

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