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Rystil's Neospelljamming Gestalt Setting: Berserker and Eldritch Infiltrator Up!

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Keia

I aim to misbehave
Rystil,

I transferred it to word and reformatted it in legal so that I could understand it. Looks pretty cool, but I would like ta see the Marksman as well.

Keia
 

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Thanee

First Post
Rystil Arden said:
I tried the Notepad thing and it created the above travesty :( And it took me so long to collate it too.

Weird, that really should work with the Code tags. :)

Did you use tabulators for spacing? That might be a problem.

Bye
Thanee
 


Thanee

First Post
The Arcanist:

[SBLOCK]
Code:
The Arcanist

BAB    Fort Refl Will Special                    Spells/Day                       Signature Spells     Spells Prepared
+0      +2   +0   +2  Sigil of Power, Bonus Feat  8/4                              4/2                  3/1
+1      +3   +0   +3                             10/6                              5/2                  4/2
+1      +3   +1   +3  Reactive Epiphany          10/7/1                            5/3                  4/2/1
+2      +4   +1   +4                             10/9/5                            6/3/1                4/3/2
+2      +4   +1   +4                             10/9/6/1                          6/4/2                4/3/2/1
+3      +5   +2   +5                             10/9/7/5                          7/4/2/1              4/3/3/2
+3      +5   +2   +5  Greater Sigil              10/10/9/6/1                       7/5/3/2              4/4/3/2/1
+4      +6   +2   +6                             10/10/9/8/5                       8/5/3/2/1            4/4/3/3/2
+4      +6   +3   +6                             10/10/10/9/6/1                    8/5/4/3/2            4/4/4/3/2/1
+5      +7   +3   +7  Bonus Feat                 10/10/10/9/8/5                    9/5/4/3/2/1          4/4/4/3/3/2
+5      +7   +3   +7                             10/10/10/10/9/6/1                 9/5/5/4/3/2          4/4/4/4/3/2/1
+6/+1   +8   +4   +8                             10/10/10/10/9/8/5                 9/5/5/4/3/2/1        4/4/4/4/3/3/2
+6/+1   +8   +4   +8  Major Sigil                10/10/10/10/10/9/6/1              9/5/5/4/4/3/2        4/4/4/4/4/3/2/1
+7/+2   +9   +4   +9                             10/10/10/10/10/9/8/5              9/5/5/4/4/3/2/1      4/4/4/4/4/3/3/2
+7/+2   +9   +5   +9                             10/10/10/10/10/10/9/6/1           9/5/5/4/4/4/3/2      4/4/4/4/4/4/3/2/1
+8/+3  +10   +5  +10                             10/10/10/10/10/10/9/8/5           9/5/5/4/4/4/3/2/1    4/4/4/4/4/4/3/3/2
+8/+3  +10   +5  +10                             10/10/10/10/10/10/10/9/6/1        9/5/5/4/4/4/3/3/2    4/4/4/4/4/4/4/3/2/1
+9/+4  +11   +6  +11                             10/10/10/10/10/10/10/9/8/5        9/5/5/4/4/4/3/3/2/1  4/4/4/4/4/4/4/3/3/2
+9/+4  +11   +6  +11  Supreme Sigil              10/10/10/10/10/10/10/10/9/7       9/5/5/4/4/4/3/3/3/2  4/4/4/4/4/4/4/4/3/3
+10/+5 +12   +6  +12  Bonus Feat                 10/10/10/10/10/10/10/10/10/10/10  9/5/5/4/4/4/3/3/3/3  4/4/4/4/4/4/4/4/4/4
HD: d4

Skills: 2 + Int mod, gaining all skills on both the Wizard and Sorcerer skill lists

Spellcasting: The Arcanist can cast a certain number of Arcane spells per day, as listed above in Spells per Day. However, Arcanists do not cast spells from specific slots the way a wizard does. Instead, they choose a number of spells to prepare each day as shown above. The arcanist can then cast any of her prepared spells as many times as she likes, up to the maximum limit of spells per day on the chart above + bonus spells for both high Intelligence AND high Charisma. An Arcanist automatically learns three new spells per level, including her Signature Spells for that level, if they are spells the Arcanist does not yet know.

Signature Spells: The Arcanist gains a small number of signature spells, for which she has an innate talent. These spells are always considered prepared, even if the Arcanist has not had enough time to rest and prepare a new set of spells for the day.

Bonus Feat: As the wizard ability

Reactive Epiphany: As the self-proclaimed masters of the arcane, Arcanists are always eager to pick up new spells wherever they can find them. On a successful Spellcraft check, DC 20+Spell Level, an Arcanist who views an opponent cast any spell on the Arcanist spell list as an arcane spell can learn the spell. This check takes a penalty, however, if the caster the Arcanist views does not use Altanian magic or simple magic (core-PH classes). She must still write in down in her spellbook before she can prepare it, however.

Sigil of Power: Each Arcanist has a unique Arcane Mark called a Sigil of Power, which is located somewhere on her body and connects her to the eldritch flows. Once per day, the Arcanist may tap her Sigil to gain a +1 to caster level for a single spell, which does not require an action.

Greater Sigil: The Arcanist's Sigil becomes more powerful, allowing her to add +1 to DC as well as +1 to caster level for a single spell, without expending an action. She may now use this ability twice a day.

Major Sigil: The Arcanist's Sigil gains limited sentience from fragments of the Arcanist's own mind connected to the eldritch flows. Instead of increasing caster level and DC, the Arcanist may opt to connect her spell to this sentience, releasing any eligible spell as a Living Spell (see MM3). If the Living Spell was instantaneous, it dissipates after delivering its effect. If it has a duration, it remains for that duration. If the spell requires Concentration, this does not remove that requirement.

Supreme Sigil: The Arcanist's Sigil has wired the flows of eldritch energy directly into the Arcanist's mind and soul, allowing her to cast unusual spells more efficiently. Instead of increasing the caster level and DC by +1, she may opt to decrease the cost of a Metamagic Feat by 1 spell level, to a minimum of 0, which does not require an action, although she may only use this ability at most once per spell. She may now use her Sigil abilities thrice per day.
[/SBLOCK]

Bye
Thanee
 

FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
I like like the flavor that you are using with this. If there will be room I was thinking of a Mojiin Avenger. Any more info on this race and class combo?
 

Thanee

First Post
BTW, there seems to be a typo. Arcanist Spells/Day for 6th level should be 8 2nd level spells, not 7. ;)

Bye
Thanee
 

Rystil Arden

First Post
FreeXenon said:
I like like the flavor that you are using with this. If there will be room I was thinking of a Mojiin Avenger. Any more info on this race and class combo?
Hmm...I'm not good at counting, but I think we may have had six people step up to the plate already. Still, I'm not at all sure that everyone who asked for some info will actually wind up playing, so you might yet be among the six of you choose to wait it out as a backup.
 

Rystil Arden

First Post
Thanee said:
BTW, there seems to be a typo. Arcanist Spells/Day for 6th level should be 8 2nd level spells, not 7. ;)

Bye
Thanee
Yup, you're correct. It is a typo; the general Arcanist pattern never has 7 spells of a particular level ;)
 
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