• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

S@squ@tch's Against the Giants - Team Black

Thanor Spikeshield

"By Dol Dorn and me grandda's beard, ye are a bold one. Time to give ye yer last request..."

The dwarf steps up, attempting to hamstring the giant directly in front of him. Thanor brings his axe down, the hum of his swing momentarily drowning out the sparking snaps of the charged energy on his blade.
 

log in or register to remove this ad


OOC: Not sure if I can do this, but I can try :) - ready to spend ANOTHER AP if required - otherwise I'm probably dead

Morika's muscles tense and bulge even further in a short moment she takes to invoke on her race's physical prowess through her magic.

She attacks the most wounded giant and then leaps away toward the wall desperately running on it and landing right in front of the worg's muzzle even as the beast realizes something's coming.

[sblock=Actions]
Recover 1 hp from vigor
Swift: shifter prowess spell (adds +8 to her jump skill)
Attack: Scimitar vs giant #33 (1d20+13=16, 1d6+7=12) - probably miss
Move: Jump the worg (1d20+15=24) to AS 51
[/sblock]

OOC: There is no chance she can jump 10' high worg without running start so the wall option is the only I can think of unless S@s is wililgn to allow the jump UNDER the worg (without trained tumble) - going on rationalization that Morika is a) 5' and b) very hunched and low to the ground esp. while shifted
 
Last edited:

Initiative:


21 - Giant #33 - Attack Morika - 1 HIT for 19 damage
21 - Giant #34 - Test of Mettle FAIL - Attack Thanor - 1 HIT for 10 damage
21 - Giant #13 - Ranged attack Morika - MISS
21 - Ogre #5 - Test of Mettle FAIL - Ranged Attack Thanor - MISS
21 - Ogre #8 - Ranged attack Yoggrith - MISS
16 - Sanne - Attack Giant #34 - 1 HIT (CRIT confirmed) for 28 damage
16 - Thanor - Attack Giant #34 - 2 HIT for 31 damage
12 - Voadam - Delay
11 - Ipshivi - Move to BJ57
8 - Morika - 5' step to AT52, cast Creeping Cold on Giant #33
7 - Aeranduil - 5' step to AU52, attack Giant #33 - 2 HIT for 34 damage
5 - Wolf #14 - 5' step to AS51/52, Attack Sanne
3 - Yoggrith - Use Cure Serious Wounds wand on Morika for 19 hp healed


A scream of confusion is uttered by the giant closest to Morika -- not understanding how she was able to get past the wolf and to, relative, safety. He smacks at her with his greatclub twice in quick succession, the first striking true, whereas the second barely misses her head, and possibly saves her life a second time in as many rounds.

The other giant attacking her has to pull out a boulder from his sack and chucks it at her, but as he is not used to throwing rocks so closely, and into thick combat, it sails wide into the wall and smashes into small pieces, which spray out in all directions.

The ogres continue lobbing javelins into combat, but once again do not do anything of note.

Thanor is assaulted again by the giant closest to him, this time with its bare hands, as its club lies coated in grease on the floor. He catches the dwarf off guard with a roundhouse that staggers him.


Morika steps away from combat and casts her almost last spell, causing the giant to turn even more blue in skintone.
"I need healing, now!" she brays.
"There are still others dangerous and my healing ability is limited."

Thanor staggers back, almost losing his balance as the weight of his armor shifts. He jabs his axe awkwardly at the giant's fist, and catches that and more -- the giant drops under his assault.

"Ye black-hearted devil... If it's roughhousing ye want..."

[sblock=Ipshivi]
You continue to move further to the south of the room -- a pair of large wooden doors loom on the south wall. The floor is littered with large fur pelts, and a large dining set is visible, a collection of plates, goblets, meats, and bones lie scattered on the tabletop.
[/sblock]
Aeranduil moves up behind and to the left of Thanor, continuing to send arrows whizzing into the fray, 2 catch his new target, as his last one dropped dead to the ground. This giant too, drops, clearing space in the now heavily littered battlefield.

"Aye," nods Yoggrith, pausing momentarily to tap the furry druidess with his gnarled wand,"The Shadow is beginning to call your name...."

OOC:

Condition Summary:

Voadam: (43/43) - Mage Armor (~ 6 1/2 hrs), Wall of Ice (46/70 rounds), Mirror Image - 4 images (59/70 rounds), Lessor Vigor (9/18 rounds)
Yoggrith: (95/90) - Spikes (~ 7 1/2 hrs), Bear's Endurance (34/80 rounds), +2 STR, +1 CL, 5 temp HP from Death Knell (120 minutes)
Aeranduil: (56/64) Lessor Vigor (9/18 rounds)
Sanne: (22/65) - Giants Bane Infusion (152/200), Lessor Vigor (9/18 rounds), prone
Morika: (31/66) - Barkskin (749/800), Lessor Vigor (9/18 rounds)
Ipshivi: (46/46) - Spiderwalk, Walk Unseen
Thanor: (26/107) - Shield of Faith (77/80 rounds), Lessor Vigor (9/18 rounds)


Wolf #3 - dead
Wolf #11 - dead
Wolf #12 - dead
Wolf #14 -
Giant #35 - dead
Giant #33 - dead
Giant #13 - 59 damage, fatigued
Giant #34 - dead
 

Attachments

  • Steading 28.jpg
    Steading 28.jpg
    106.3 KB · Views: 80
Last edited:

OOC: Could you put the map on? and note the position of Yogg, Morika needs his power...can one drik a potion and cast a spell (or attack) in the same round?
 


Although she managed to take down the wolf in front of her from prone, Sanne flips to her feet with a flourish and steps up to face yet another giant. She stabs it with near-perfect accuracy.

[sblock=ooc]
Stand up from prone.
5' step to AR53.
Attack Hill Giant 34.
[/sblock]
 
Last edited:

OOC: drothgery, isn't that a critical hit?

Morika steps away from combat and casts her almost last spell.
"I need healing, now!" she brays.
"There are still others dangerous and my healing ability is limited."

[sblock=Actions]
Move: 5' step to AT 52
Cast: creeping cold on giant #33, DC 17 FORT for half each round: 1d6 on the first round: 2d6 on the second and 3d6 on the last round.
First; second; third round (1d6=5, 2d6=8, 3d6=14)

[/sblock]
 

Aeranduil moves up behind and to the left of Thanor, continuing to send arrows whizzing into the fray.


AC 23, HP 56/64

Initiative +6 - Initiative Roll: 07


5' step to AU52; Attack Hill Giant 34: 3 arrows, using Rapid Shot, Point Blank Shot and Adjust the Range/Woodland Archer: +17/+12/+17 (1d8+11+2d6 bane).

[sblock=Adjust for Range]
Adjust for Range – If you miss a foe with a projectile weapon, you gain a +4 bonus on all other attacks in the same round to hit the same foe.
[/sblock]
 


Into the Woods

Remove ads

Top