S@squ@tch's Against the Giants - Team Gold

OOC: So, how are you all planning on proceeding with the double doors? Are you going to try and crack one open to allow Void inside to look around? Try to open them? Or some other action?
 

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Dregon watches with interest the interplay of the party. Being the "new man in the tunnel" (as the dwarves would say) he keeps quiet and watches. Once he has observed everyone and feels he could or should contribute he won't hesitate then to voice an opinion (something else he learned from being raised by dwarves).

He doesn't stand idle though and watches while on guard for anymore minions of giant or aberrations. i.e. ready action to attack if attacked
 

Char watches, following at a slight distance. He keeps his mind focused on the dangers at hand, ready with his dragon-granted magic at the slightest hint of danger.
 

King Grommet, HP 82/85, AC 32, saves F+12/R+2/W+10 AP 7/9

With the stony pattern creeping up from the over the legs of the clockwork warrior faded away, it is replaced by dark and dancing tendrils of shadow. Once the king gets to the door, it cranks it's helmet to the side int he general direction of where their sneaker had come back from. Strangely, even the construct's whisper sounds metallic and echoy. "You all stealthified there gitz?" The metal man grabs the edge of the door and then ratchets its head around to the next strongest looking person present and gives them a nod to help out with the 10ft wide door. Looking up to see if there is a latch or something to that effect before giving it a gentle yank.
[sblock=Actions]Swift: ...
Standard: Crack doorhttp://invisiblecastle.com/roller/view/2866138/
Move: to door in square opposite hinges
Free: Speak[/sblock][sblock=Granted Maneuvers]Grey=Granted
White=Witheld
*=Spent

Rolls

1 Divine Surge
2 Stone Bones
3 Revitalizing Strike*
4 Shadow Jaunt
5 Shield Block[/sblock][sblock=OOC]Turn Undead attempts 4/5
Heart-seeking Amulet 2/3

Remember KG's Shield Block power for any ally that is adjacent to him (+9 shield bonus to AC).

*A little set of arms flip up out of the collar of the armored suit raising a broken sprocketed-wheel over its goggled, full helmet like a crown and plays a 4-note royal tune with some unseen tin horn within the wheels and gears of the armor before it folds itself back away whenever King Grommet says his name.[/sblock]
 

Void

The Gitz just nods to the *thing* that calls himself the king.
Once the set of double doors are slightly opened he raise his hand for the openers to stop and slip through, hidden and concealed.
 


Dori and the King are able to budge the doors open just enough to allow the slim gith to slip through -- sounds of a celebration or feast reach the main groups ears -- many voices can be heard in various conversations, the specifics of which, can not be understood by the group, as the speakers sound far away.

Inside the door, the gith quickly slips into the long shadows along the wall of what appears to be a long hallway (80' long) that leads into a great hall. A few torches burn smokily along each wall.

At the end of the hallway, the great hall opens up and a massive celebration appears to be going on. The place contains trestle tables, benches, stools,e tc. In the middle of the hall, a large firepit is slowly being turned by some ogres, upon which, a whole ox, 2 sheep and 4 pigs roast. Beyond the firepit is a grand table, behind which a large male and female giant sit, along with an even larger giant, which does not look like the others.

Two large tables are on each side of the firepit, one filled with giants like the ones you just fought, the other having 3 giants that look much like stone.

Barrels and kegs stand all around the room, and all of the tables are full of various sorts of meats, cheeses, breads and drinking containers -- horns, mugs, cups. There is singing, laughing, talking, shouting, arguing, wrestling, joking and the like going on, so the place is a veritable din of noise.
 


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