S@squ@tch's Against the Giants - Team Gold

Strahd_Von_Zarovich said:
Void uses his stealth skills to sneak around and scan the surrounding.

M. silently + hide + spot

[sblock=Void]
You'll need to give me initiative and coordinates for where you want to go.
[/sblock]
 

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Morph 49/49 AC 17

Morph begins to lightly chant again. His metallic form shifts and elongates into a serpentine shape of brilliant silver. He flaps his elegant wings before winging it up towards the center of the clearing.

[sblock=ooc]Cast polymorph into wyrmling silver dragon(fly speed 100' average), which is extended due to class abilities(14 min). I ascend at half speed at a 60 degree angle, but I can be 50' up around (14,27) I think. (It's late...)[/sblock]
 

EvolutionKB said:
Morph begins to lightly chant again. His metallic form shifts and elongates into a serpentine shape of brilliant silver. He flaps his elegant wings before winging it up towards the center of the clearing.

[sblock=ooc]Cast polymorph into wyrmling silver dragon(fly speed 100' average), which is extended due to class abilities(14 min). I ascend at half speed at a 60 degree angle, but I can be 50' up around (14,27) I think. (It's late...)[/sblock]

[sblock=Evo]

Jungle canopy begins at 50', so if you want to go higher than that, 20' of movement (from 50' to 70' in altitude) will be considered difficult terrain, and you'll have total concealment from what is happening below. Did you roll initiative?

[/sblock]
 
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[sblock=S@s]My init was 13 I think. I forgot to include it. Invis castle is down right now, and I won't be home until after midnight, so you might have to check it. 50' up is fine with me.[/sblock]
 



Intiative:
24 – Void: Move to (30,23)
21 – Ape – moves towards the wagon – disappeared behind wagon – last known location was (22,20)
19 – Davan: Cast Bull’s Strength on Dreadnought
13 – Darv: Ready action – Cast Moon Bolt on Ape
13 – Morph: Polymorph into Silver Dragon, fly to (8, 27) @ 45 feet in elevation
12 – Dreadnought: ready action – attack anything within range
9 – Asenfel: Move to (3,22)
8 – Lo-Kag: Move to (10, 24)


Void moves silently past the wagon, ignoring the ape that was visible near the statue.
[sblock=Void]
As you move past the wagon, you see two more apes hiding behind it, for a total of three -- a 4th ape stands behind the rock to the south near (22,29) You see all four smell the air as you move past, and look in your general direction, but they do not move at this point.
[/sblock]

The ape howls once again at you, then sprints across the clearing towards the wagon, passing between the downed tree’s 2 halves.

The human priest moves forward slightly and places his hand upon the back of the large warforged, infusing it with divine strength.

Darv raises his left hand and calls out a brief incantation, but holds for a moment, as the Ape had disappeared behind the wagon, out of sight.

Morph begins to lightly chant again. His metallic form shifts and elongates into a serpentine shape of brilliant silver. He flaps his elegant wings before winging it up towards the center of the clearing.
[sblock=Morph]
Due to your average maneuverability, your climb speed is 50ft, and your climb angle is at most 60 degrees. From trigonometry, your forward distance travelled is 25 ft, and your vertical distance is 25*sqrt(3) = 43.3 ft ~ 45 ft in height. :)
From your vantage point, you can see two apes behind the wagon.
[/sblock]


OOC:
Active Spells:
Dreadnought – Bulls Strength (80 rounds)
Morph - Polymorph (140 rounds)
First thumbnail picture is for all but Void, the second thumbnail picture is for Void only.
 

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Void hurries back (double move) to where his friends are.
Once there the invisible Gitz call, hoping that his companions will identify his voice.
Beware, three more apes lurking behind the wagon.
 

Morph 49/49 AC 17

Morph, in his new draconic form flies over the battlefield. He chants words in a different voice, almost a purr, and a blast of flame envelops the apes. Briefly, the red bandanna that covers the dragons head flashes with inner light.

[sblock=ooc]Fly to (20,20) and drop fireball on the apes, DC 18 reflex save. Using one use of my burning veil(does an extra d6 of damage if targets take damage from the spell. If the apes seperate, or my allies are in the way, I'll use a glitterdust instead to catch as many apes as possible DC 17 will. Fireball damage(8d6): 31 Burning veil damage(1d6): 1 Total: 32

0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx1[/sblock]
 

Davian stands there, solemn. He looks at his companions, he had faith in them.

*edit to remove stupidity*

[sblock=spells]
Orisons:
Detect Magic
Resistance
Purify Food and Drink
Create Water (3)

1st Level:
Comprehend Languages
Divine Favor
Sanctuary
Omen of Peril
Protection from Evil

2nd Level:
Augury
Calm Emotions
Delay Poison
Make Whole

3rd Level:
Daylight
Vigor
Furnace Within
Lesser Humanoid Essence

4th Level:
Imbue with Special Ability
Restoration
Divine Power


Domain:
1~ Enlarge Person
2~ Bulls Strength
3~ Magic Vestment
4~Spell Immunity[/sblock]
 
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