S@squ@tch's Against the Giants - Team Gold

[sblock=renau1q]
No problem, I'll take a look at it, I'm sure I can update your token with it.

BTW, you're dominated, so you won't be doing too much in this encounter. :devil:
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Dreadnought moves out of the elevator and peers up at the hovering bird-thing, harshly illuminated in the bright glare of the sunrod.

"Hmm, been awhile since I've used this," he rumbles to himself as he reaches back and pulls his longbow from its case over his shoulder. The thick wood is sturdy and well made, but otherwise unremarkable.

With deliberate movements he brings first one, then another arrow to his cheek and releases them...only to have them both fall in a short arc and skitter on the stone floor well short of the harpy.

Nonplussed, Dreadnought plucks at the bowstring and finds that it has indeed been awhile. The string has become too loose to shoot with! Grumbling to himself, the warforged quickly tightens it...

(5' step out of elevator and full attack! Rolled -TWO NATURAL 1's- Did I mention I -hate- Invisible Castle? Really! :) )
Roll Lookup
 

Bird-Domoris circles around, the beak becoming frighteningly bestial.

OOC: Free to shift, Move to morphic the bite, move to circle around (H14)
 

Morph ever resourceful move forward, pulling the tanglefoot bag from his belt. He hurls the bag at the harpy and it streaks toward the creature's chest.

[sblock=Actions]
Move to C19(pulling out tanglefoot bag as I move). Throw bag at harpy.
Twenty to hit(I didn't account for range, so it's at a -6 I think...)

Roll Lookup

AP: 6 and 1. I'll take the six. ;). Total is 26 minus the penalty from range.
Roll Lookup

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[sblock=Spells]
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2[/sblock]
 

Round 3

Initiative:

27 - Harpy? - Fly to D19, attack Morph - 2 arrows HIT for 29 damage, 4 falling damage
16 - Hudder - Move to D18, throw axe - MISS
14 - Void - Nothing
13 - Dreadnought - Attack Harpy w/ box - 2 arrows MISS
9 - Darv - Cast Moon Bolt - 6 STR Damage before Fort save
6 - Domoris - Move to C19, shift to predator, grapple succeed on Harpy, 4 pts falling damage
5 - Morph - Cast Invisibility, move to D23



The goo-encrusted harpy flies, albeit more slowly, towards the lift, turning to the south to face Morph. He draws forth two arrows and loads them simultaneously onto the large bow and takes a bead at the warforged wizard. He launches them both and they streak towards the wizard -- both hitting solidly in his chest. A small gout of flame erupts from each arrowhead as they strike his body. "Rarrrhrrrg! Die mechanical man!"

"Come 'ere, ya blasted rat wit' wings!" bellows the dwarf. "Dont be flittin' about like pansy and face me dun 'ere!"

Feeling somewhat useless on the ground, the dwarf reaches for another throwing axe at his belt and does his best to line up his throw, but it veers off to the left.

"Damn bird mus' be playin' wit the winds in 'ere fer me to miss like that." groans the dwarf, completely unwilling to accept that he might not be that good of a thrower.

The gith remains in the shadows, pondering his next move.

Dreadnought patiently and quickly recovers from his earlier blunder and fires another pair of arrows. It seems as if ranged fire is just not his thing at first, but his fourth shot at least covers the distance towards the flying menace, but just nicks a portion of tanglefoot goo hanging off of the creature's haunch, breaking away a small chunk, but leaving the bird-creature unaffected.

"If we don't do something, that harpy will just pick us apart from beyond arms reach!" muttered the gnome. "I know I can't fly, or provide much aerial attack, but perhaps I can reduce the effectiveness of it a bit."

He intones a few words and a silvery-bolt shoots forth from his outstretched hands and impales the harpy, briefly encasing it in a white sheen, before fading. The bird looks a bit weakened by the effect, but also appeared to shrug some of it off.

Bird-Domoris swoops in towards the creature, malicious intent clear. In a strange manuver, Domoris becomes the Beast-creature, terrible fangs nipping at the bird. He dodges its wicked claws, then sinks his unnaturally large fangs into the shoulder of the bird and latches on, dragging it to the ground 25' below.

The Harpy lets out a pained and angered,"Raaaarrwkkk" as it falls to the ground in the clutches of the shifter.


Morph intones arcane words and he fades from view. The invisible wizard then moves back to the shelter of the lift.






Conditions:

Darv - (53/53) - Shield of Faith (78/80)
Hudder - (60/85) -
Morph - (20/49) - Invisibility (70/70)
Domoris - (62/66) - Grappling
Harpy - Grappling - 39 damage, covered in Tanglefoot bag goo, 3 STR damage, 1 CON damage

 
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Hudder, HP 60/85, AC 25, DR 10/magic & peircing, saves F+12/R+8/W+4

Hudder glances down at the arrows protruding from his chest wondering if they are indeed magical.

OOC - Hiya folks. Hey S@s are these magic arrows? Cause my character sheet says DR 10/magic & peircing.
 

OOC@Vertexx: The DR/10magic and piercing comes about from his Protective Dragonmark feat -- and only if he uses an AP to power it for 1 round. But yes, the arrows are treated as magical, as they were shot from a magical bow, which Void just found out during his Shatter attempt.

@Strahd: Just a reminder, a shuriken's range increment is 10', and the Harpy is ~ 40-50' from your current position, so you'd be taking a -8 or -10 to hit range modifier. And not to pile on, :), but you also don't have line-of-sight to the Harpy from your position -- there is a floor-to-ceiling wall between yourself and the harpy, which is causing the dark area in front of you that Domoris is partially in.
 
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