S1: The Strange Case of Aif Jenkins' Farm (E13 judge) - Concluded

Boddynock said:
OOC: Manz, I meant this to imply that Eusebius had readied an action to attack anybody who attacked Juliana. Sorry if I didn't make it clear.

If you allow the AoO, E will try to slap down the character who tried to grapple J.

If you don't allow the AoO, E will use a flurry of blows to try to slap down the character who tried to grapple J.

I was unsure of how to manage this. The door is about 5 feet wide in the middle of the corridor. I assumed no one else could really react around Juliana, so I didn't give Eusebius an AoO. At this point, I think Juliana will have to move forward or back to allow Eusebius, or anyone else, to engage, although I am open to your interpretation. Magic missiles will work around her, of course...
 

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OOC: To be fair, Juliana had her heavy Flail in hand :( But I'm find for pretending she grabed the wrong weapon instead :heh:
 


To be fair, Juliana had her heavy Flail in hand

OK. Sorry about that. I suppose we'll stick with the guisarme at this point. I also realize I neglected her damage reduction for the arrow hit. So it did only 2 pts of dmg, not 5.

Round 1 (con't)
Banion hurls his mindblade at the strange monk attempting to grapple Juliana. His strange blade strikes hard, splattering Juliana with blood. At this point, she is so splattered with blood, though, that it is hardly noticible.

Beamer then shoots his magic missiles in. Seeing that two of the enemy are badly wounded, he splits his missiles. His first shot kills the one Juliana hits, but his second still doesn't drop her other opponent.

Juliana notices the third weaponless man holding the door. It must have been he who whipped it open so she could be attacked. She stabs him with her guisarme and steps towards him, jerking the fine blade from his now-lifeless corpse.

Juliana's move into the room triggers a barrage of arrows. They whine strike the walls and her armor, but none penetrate her defense.

Eusebius and Boog can still act in round 1.

Summary:

cultists 1
Banion (40/40 hps)
Beamer (11/17 hps)
Juliana (27/45 hps)
cultists 2 (archers delayed until Juliana moved into room)
Eusebius (28/37 hps)
Boog (17/29 hps)
 

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As Juliana steps forward, Eusebius steps up to attack the enemy standing by the door. He makes a flurry of attacks to drop this man as soon as possible.
 

Banion's next move will be to recharge his mindblade and move into the room, as long as he has a more or less clear path. He'll tumble where necessary to avoid attacks of opportunity, but he will not attempt to enter any enemy squares. He'd prefer to end his movement in the northeast corner of the room.
 

round 1 (con'T)

Eusebius steps up, and tries to drop the wounded monk with a one-two punch. The man surprises Hyrag's own with a deft block and duck.

Boog moves forward trying to get a better sense of the battle.

Round 2

Does Eusebius have 'mage armor' cast upon him? I don't think he does, but if I'm wrong, then tell me, b/c he would avoid being hit this round.

Eusebius' opponent replies with a flurry of blows himself. One snap kick finds its mark, bruising him slightly (4 pts dmg)

The last monk (#4 on map) charges Juliana. He drops to a roll as he nears the warrior, trying to evade her guisarme. Juliana is able to get her weapon around, but can't strike him in time. He comes out of his tumble in a leap, trying to grab her around the neck. Juliana just barely breaks his grip before he can cause damage.

initiative & Summary, round 2:

monk cultists
Banion (40/40 hps) <---
Beamer (11/17 hps)
Juliana (27/45 hps)
cultists 2 (archers delayed until Juliana moved into room)
Eusebius (24/37 hps)
Boog (17/29 hps)
 

OOC:
Beamer moved forward 15 feet last round, which I don't think is shown on the last map.
Also, he cast mage armor on Eusebius just after entering the shed so it should still be in effect.
Spells remaining before this round:
0th: 5, 1st: 2, 2nd: 2
Mage armor still in effect: AC 19
Bolts fired: 1


IC:
If monk #2 is still standing on Beamer's turn, he moves forward lobs a ball of acid (1d20+8=27, 1d3+1=2) at him.
Otherwise, Beamer points his wand at #4 shoots a scorching ray (1d20+8=11, 4d6+1=17) at him.
 

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