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So I'm currently between games as a PBP DM. I'm mulling an idea for a human-centered high-technology high-magic homebrew world but that's not ready yet.
So for a little 'light diversion' I might like to run the infamous old school killer dungeon. Every DM thinks about it ...
I've never played it, but certainly have become too familiar with it to ever fairly be a PC in it.
I'm thinking that might be a common problem. Ideally, I'd like very highly experienced players who haven't ever been around the block enough times to play it or read through it
Though if you read it a long time ago and have forgotten most of the details I think that's fine.
Rules would be Pathfinder, 4 PCs, level 9. Setting would be Greyhawk. (See post #12 for character creation rules, and house rules here.)
I considered Return to the ToH but that module, while it has a lot of cool things in it, is too long for PBP. Also, it contains the original ToH but is for higher (15th) level characters. Basically, in RttToH, your high level PCs face threats; waltz through the ToH losing only a few PCs along the way; face more threats; then face even worse threats and probably all die
So for now I think the original should be given its fair share of attention.
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Edit:
house rules:
A wizard can choose at 1st level not to form an arcane bond or get a familiar, and would get a wizard bonus feat instead.
A wizard can learn witch spells but treats them as one spell level higher.
A witch can choose at 1st level not to have a familiar and would get a bonus feat instead, which must be a metamagic feat, item creation feat, or hex-related (or otherwise witch-related) feat. Such a witch prepares and learns spells using a spellbook in the manner of a wizard.
A witch can learn wizard spells but treats them as one spell level higher.
A paladin's (or anti-paladin's) smite damage applies only up to once per round, though missed attacks don't count against this limit.
New feat:
Mojo Skin:
Whenever you get magical tattoos as "slotless" versions of standard slotted magic items, it only costs as much as the standard items. (Normally it costs twice as much as the standard items.)
Modified feat:
The spell level adjustment for Persistent Spell is +3.

So I'm currently between games as a PBP DM. I'm mulling an idea for a human-centered high-technology high-magic homebrew world but that's not ready yet.
So for a little 'light diversion' I might like to run the infamous old school killer dungeon. Every DM thinks about it ...
I've never played it, but certainly have become too familiar with it to ever fairly be a PC in it.
I'm thinking that might be a common problem. Ideally, I'd like very highly experienced players who haven't ever been around the block enough times to play it or read through it

Rules would be Pathfinder, 4 PCs, level 9. Setting would be Greyhawk. (See post #12 for character creation rules, and house rules here.)
I considered Return to the ToH but that module, while it has a lot of cool things in it, is too long for PBP. Also, it contains the original ToH but is for higher (15th) level characters. Basically, in RttToH, your high level PCs face threats; waltz through the ToH losing only a few PCs along the way; face more threats; then face even worse threats and probably all die

-----------------------------------------------------------------------------------
Edit:
house rules:
A wizard can choose at 1st level not to form an arcane bond or get a familiar, and would get a wizard bonus feat instead.
A wizard can learn witch spells but treats them as one spell level higher.
A witch can choose at 1st level not to have a familiar and would get a bonus feat instead, which must be a metamagic feat, item creation feat, or hex-related (or otherwise witch-related) feat. Such a witch prepares and learns spells using a spellbook in the manner of a wizard.
A witch can learn wizard spells but treats them as one spell level higher.
A paladin's (or anti-paladin's) smite damage applies only up to once per round, though missed attacks don't count against this limit.
New feat:
Mojo Skin:
Whenever you get magical tattoos as "slotless" versions of standard slotted magic items, it only costs as much as the standard items. (Normally it costs twice as much as the standard items.)
Modified feat:
The spell level adjustment for Persistent Spell is +3.
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