S2: War in Vastermarch - Completed

OOC: Well, I meant in front of Banion's old position, but that was based on protecting B and maintaining 10' between Razh and any foe. If Banion doesn't need any protection, then that old position is still fine (in row 3), otherwise he'll move to be between Banion and the enemy.
 

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ooc: Banion is a skirmish type character, and not generally in need of protection. In fact, if you look at his hit point status, it's sort of embarassing at this point in the combat. If anything, Banion ought to find a way to draw more attacks! Unfortunately, he has some trouble impersonating a credible threat... it's plagued him throughout his career.
 

ooc: Okay, Razh'll take his "Go get 'em" to mean "Don't worry about me, go beat 'em up!" Razh knows firsthand that halflings can take punishment and dish it out from traveling with Ogrin for so long. ;)
 

Rules commentary [sblock]I don't know that this would be effective as a readied action. Presumably, the standard action it would take to cast a spell take the same amount of time as the standard action to manifest a psionic power. Thus if Nodis were to wait until Tharok started his spell to manifest his power, then Tharok's spell would complete before Nodis' power manifested. Like, you couldn't ready an action to shoot another spellcaster w/a magic missile spell in order to interupt his magic missile spell. Or could you? It seems the control sound spell only works on 'existing' sounds.

Given that 'silence' has a saving throw if directed at a person, that concentration checks or caster level can counteract damage or counterspells, giving control sound the power to cancel any spell seems a bit too much.

what do you think?[/sblock]
 

Manzanita said:
Rules commentary [sblock]I don't know that this would be effective as a readied action. Presumably, the standard action it would take to cast a spell take the same amount of time as the standard action to manifest a psionic power. Thus if Nodis were to wait until Tharok started his spell to manifest his power, then Tharok's spell would complete before Nodis' power manifested. Like, you couldn't ready an action to shoot another spellcaster w/a magic missile spell in order to interupt his magic missile spell. Or could you? It seems the control sound spell only works on 'existing' sounds.

Given that 'silence' has a saving throw if directed at a person, that concentration checks or caster level can counteract damage or counterspells, giving control sound the power to cancel any spell seems a bit too much.

what do you think?[/sblock]

[sblock=Rules response]This is pretty much exactly how counterspelling works, so I am certain you can ready an action to cast a spell that interupts someone else's spell. Also, Silence has no save unless you want it to follow the target around... it would also be 100% effective against spells with a verbal component if used in this manner on a point in space with a caster within its area. And silence, which is the same level, also has a lasting effect.[/sblock]
 

OOC: Even if you can't counterspell, you can ready an action to damage a spell caster or similar when he's casting a spell, which forces a concentration check. Concentration also contains a save vs "Nondamaging Distracting spell" which I think would suit this best?

Concentration in SRD
 

ooc: IMO, using Control Sound against an spellcaster should have the same effect as a readied Silence spell, since both interfere with Verbal spell components. Using a Standard action to ruin spellcasting is aso nothing new, as you can Redy shots or melee attacks, not to mention regular spellcasting in the form of Counterspells.
 

Round 6 (10:35:30) (con't)

Talbin sends a sling bullet at one of the new orcs coming through the woods. He smacks it with his bullet from his hiding spot. Killing it.

Razh dashes at full speed up the battlefied, ending up almost at Banion's position, quite close to the enemy spellcaster.

The spellcaster opens his mouth to speak, but Nodis, prepared, converts his speech to piggish squeeling noises. It could be funny if there weren't so many dead innocents around. The painted spellcaster then retreats, along with his three images. Behind him is a clearing. Banion & Razh think they can make out a large armored figure.

Hugh, near the back, starts shouting a the villagers to get on the wagon.

Round 7 (10:35:36 am)

Character Status in initiative order:
Ogrin (28/40 HPs orc count 4.5; used 5 flasks of alchemical fire, one potion CLW)<--
Banion (50/50 HPs)
Beamer (10/21 HPs, mage armor, protection from evil)
Zombies(2-turned)
Lothar
Ogre
Orcs (10 or less?)
Commoners
Juliana (2/61 HPs 6/15 PP guisarme, thicken skin - AC 21)
Eusebius (33/44 HPs, mage armor,bulls strength, spiked chain, used 1 potion CLW)
Talbin (23/23 HPs orc count 4.5; sling)
Razh (33/61 HPs orc count 9)
Nodis (20/31 HPs 5/35 PP orc count 21)
Tharok
Hugh (10/10 HPs; AC 15; longsword)

Spells cast
Beamer: Mage armor on self & on Eusebius (@ approx 10:34 am)
Eusebius: Protection from evil on Beamer at 10:34:48 - lasts until 10:37:48)
-Bulls Strength on self @10:34:54 - lasts until 10:37:54
-Bless on everyone 10:34:06 - lasts until 10:37:06
-CLW on Juliana
Juliana: Thicken skin @10:34
-Personal Chain of Superiority at 10:35:00 (lasts till 10:36:00)
 

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