S2: War in Vastermarch - Completed

Someone

Adventurer
ooc: There is (and I had) a PDF wth the most common areas of effect, but I don't have it in this computer :( . Anyway I'm posting your picture edited with the 15 foot cone as I remember it - maybe someone else can confirm it.
 

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Rae ArdGaoth

Explorer
Rasereit refuses to let the orcs get away that easily. He charges forward with a yell, axe raised, and cleaves the nearest orc in twain.

Didn't add the charge bonus to the attack roll, but didn't need to either. -2 to AC til next round.
 

rln

Explorer
Ogrin turns to the other two and grins sheepishly. "He really doesn't like orcs." He then continues after Razh, charging into one of the remaining orcs (Hits AC15 for 8 damage).

He then pauses and does not pursue any further, even if Razh does.
 

B4cchus

First Post
Talbin tries to assume flanking position and attack one of the orcs but almost drops his sword at the attempt.

ooc: attack 6, damage 1. Rolls are here. Great, rolled a 2 and a 1...
 

Someone

Adventurer
"And don't com back!" Nodis shouts at the ocs. Since they [the orcs] are moving away, Nodis doesn't have to hide in or behind the blacksmth shop, so he stops to recover his horse.
 

Manzanita

First Post
2:05:48 am. Cool, clear, partial moonlight

Round 6 (con't)
Razh pursues and strikes down another orc. Ogrin moves after the fleeing orcs, but can't reach them to attack this turn. The last two orcs continue to flee, screaming. They split up, too.

Init order, round 6:
Razh (61/61 HPs; orc count 4)<--
Ogrin (40/40 HPs; orc count 1.5)
Nodis (31/31 HPs; orc count 7)
Talbin (11/18 HPs; orc count 1.5)
Orcs (several wounded))
 

Rae ArdGaoth

Explorer
Rasereit charges one of the retreating orcs and slashes the creature's back open, dropping it. (6 damage) He spins around and shouts, "This li'l piggy went to hell, an' that li'l piggy went runnin' all the way 'ome!" All threats eliminated or gone, Rasereit trots back to the others. "Got t'let one away, so 'e kin tell 'is mates never t'come back, ye know? What are we waitin' for? Le's get t'the fort." Unless the woman needs a mount, he jumps up on his horse's back and starts the race toward the hill fort.
 

rln

Explorer
When it's clear he'll not be able to pursue the orcs, Ogrin turns back to Talbin, checking on his wound. "That's a nasty cut my friend, but it doesn't seem serious. Let's get out of town and we can deal with it at a more safe place."

Assuming Talbin agrees, Ogrin helps him and the others mount, and then sets off towards the fort.
 


Manzanita

First Post
2:07:00 am. Cool, clear, partial moonlight

The party regroups. Razh mounts his horse. The woman figits nervously and accompanies the group towards the hill.

The outline of the fort is just visible on the hilltop. Several torches burn on the walls. It's walls are made of tree trunks, sticking up about 8 feet. There may be additional defensive measures, but nothing else is currently visible. The woman leads the group up a dirt path towards a gate, which seems to be off its hinges, as some light and movement is visible within. Several humanoids struggle, locked in combat, on a platform over the gate. Shouts can be heard and the clash of steel from inside, though no figures are visible at the gate itself.

The party is about 60 feet away from the fort at this point.

Razh (61/61 HPs; orc count 5)
Ogrin (40/40 HPs; orc count 1.5)
Nodis (31/31 HPs ? PP; orc count 7)
Talbin (11/18 HPs; orc count 1.5)
 

Someone

Adventurer
Manzanita said:
Nodis (31/31 HPs ? PP; orc count 7)

ooc: I post the count on most titles; current PPs remaining are 21 out of 35.

IC:

"What are we doing here? I told you earlier: It's been a long while since the orcs and a bigger guy that had to be an ogre busted the doors open." says Nodis "There can't be many defenders inside"
 

Rae ArdGaoth

Explorer
Rasereit looks at Nodis, anger in his black eyes. "We're here t'save the boy, boy! An' that ogre won' be gettin' any deader with us out 'ere! Nah, 'ave we got a plan? Ah say we don't just storm the gate, we kin sneak up an' take a peak first, eh?"
 

Someone

Adventurer
"I don't want to sound callous, but that's the point, why this particular boy. A lot of people is in danger tonight, and that's counting us." says Nodis. "But if anyway you want to enter there, I'd try the main door - I bet the people inside doesn't care too much for what's outide the fort right now."
 

Rae ArdGaoth

Explorer
"Didn't ye see the folks runnin' up the hill t'the fort? There's more 'n just a boy in there, Noddy. And these orcs are nothin', Ah got 'ardly a scratch. Ah'm not worried about me own 'ealth, but there's folks that need rescuing, and Ah'm 'ere with an axe and a shield. 'Twould be cowardly t'leave 'em now," Rasereit states matter-of-factly. He waits for some input from the others before sneaking up to the gate.
 

Someone

Adventurer
Rae ArdGaoth said:
"And these orcs are nothin', Ah got 'ardly a scratch.

"Of course you don't have a scratch, I shred them to death before they could surround you" replies Nodis while sneaking behind the dwarf
 


rln

Explorer
While Razh and Nobis discuss tactics, Ogrin pulls out a clear vial, containing a peach-colored liquid, and hands it to Talbin. "Here, drink this. It should cleanse your wounds and stop the bleeding."

[SBLOCK=Talbin]The liquid tastes like bitter almonds. Roll healing yourself (Cure Light Wounds, 1D8+1)[/SBLOCK]
Ogrin will pack his shield. It seems two weapons will be of more use at the moment.

OOC: AC is now 20.
 
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Manzanita

First Post
2:07:06 am. Cool, clear, partial moonlight

The party is about 60 feet away from the fort at this point. Sounds of combat continue to come from inside. The side of the fort facing you is about 60 feet wide. The gate is 15 feet wide. As your eyes scan the scene, it appears that the fort is surrounded by a ditch, though you can't see if anything is in it. The way to the gate is clear.

Status
Razh (61/61 HPs; orc count 5)
Ogrin (40/40 HPs; orc count 1.5)
Nodis (31/31 HPs 21/35 PP; orc count 7)
Talbin (15/18 HPs; orc count 1.5)
 


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