S3: The Scythe of Seto (Bront Judging)[Completed]

Ogrin attempts to push his horse to attack the monstrosity. His lack of skill and experience with this sort of combat is apparent, though; the horse is skittish and obviously not happy with being near the spider.

Instead, he resorts to his ordinary tactics - attempt to outsmart the spider to get into a good position for a stab or slash with his sword. The spider doesn't really seem to react to his feints, and Ogrin deduces it's just not smart enough to be outsmarted.

Still. he feels exhilarated by his newfound speed and manages to land two solid blows, the later one cutting off one of the spiders legs! Finally, he urges his skittish horse to move to be able get into a flanking position.

[sblock=Rolls]I'll go out on a limb and assume the spider has less than AC23. Ogrins hits all hit AC 22 or higher.

First attack hits AC 22 and does 9 points of damage. Unless the spider beats Sense Motive DC 22, another 6 points of damage. Never mind, feint doesn't work against creatures without intelligence.

Second attack hits AC 29 and is a critical if AC 22 is a hit. Normal damage is 5, add 9 if crit is confirmed.

Rolls
Crit confirmation

I've tried reading up horse movement, and it appears that Ogrins attempts to push the horse to attack doesn't cause the horse to lose any actions, which means I should be able to use its full round action for a withdraw. Since you're saying the spider only threatens 5ft, that means Ogrin should be able to withdraw to a location from where he can urge his horse to take a 5ft step and then flank together with Razh (assuming none of them move).

Tangential: Just so you know, since we moved into our new house a few months ago, I've killed maybe 5-10 of the largest spiders Sweden has to offer. Figures I'd get good hits in on this one as well :-)[/sblock]
 

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Round 2

Reinert gulps. He whips out his heavy crossbow & loads it.
Beamer steps foward and releases his ray of enfeeblement. Any ranged attack on the spider has a chance of missing due to the thick tangle of leaves, branches and trees that cover the area. Beamer's ray flies true, and seems to hit the spider.

Ogrin urges his horse forward and with a will-aimed blow, slices off one of the spiders leg, about midway up. The mindless creature has no reaction to the injury.

Razh (NPCed) also attacks. He hits once, cracking open the carapce on the spider's lower body. (8 dmg - Razh has no CS anymore...what happened?)

The big spider attacks Razh's horse this time, and its fangs - long and curved like scimitars - dip into the equine flesh, leaving their poison behind. The horse manages to avoid the worst effects of the poison, but does suffer bloody wounds.

Notes: [sblock]Not sure what Razh Fort save is. If he fails it on round 1, then his round 2 dmg will be lessened somewhat. Map still mostly the same; Ogrin moved North 5 feet. Forgot to initially modify the spider's strength - dmg was only 6 not 15.[/sblock]

Combat notes & Initiative:
Reinert (bless & haste)
Beamer (bless & haste)
Ogrin (bless & haste)
Rasereit (bless & haste) (-21 hps, poisoned?)
Rasereit's horse (-6 hps)
big spider (-49 HPs, -13 str)
Eusebius (mage armor, bless & haste) <--
Banion (bless & haste)
 

OOC: Spider has taken 57 damage if I'm correct - 13 from Razh, 13 from Banion, 23 from Ogrin, then another 8 from Razh.

Realising his mount is useless in this fight, Ogrin dismounts quickly and the pony moves out of the battle (Withdrawing, I assume). He moves further around the beast to get into a flanking position and again slices twice at the beast.

[SBLOCK=Rolls]Tumble check vs DC15: 18. I thought moving at full speed increased the DC, but it gives a -10 to the roll. In any case, Ogrin should be able to move his full 20ft with that roll.

Attacks: First hits AC17 and does 4 damage + 8 sneak damage if flanking. Second hits AC21 and does the same amount of damage. Note that I forgot +1 to attack rolls from bless in all cases up to this one.[/SBLOCK]
 

OOC: Sorry about the character sheet, it's so long the forum sometimes kicks it back and I have to remove some less important stuff.

Round 1: Rasereit screams horribly as the spider's fangs sink into him. Such a blow might once have felled him instantly. But today he shakes the pain and the poison (beats DC 31) away and fights back furiously.

Round 2: Perhaps the fangs' poison is working after all, Rasereit seems to be moving sluggishly and slowly in spite of Beamer's spell. When the spider attacks his horse, Rasereit screams even louder than he did when he was bitten.

Round 3: The spider is strong enough that it seems to be completely ignoring any defenses that Razh has. So he throws defense to the wind, and lets his anger take hold of him. "Falaire, stay wit' me!"

He unleashes a barrage of attacks at the gargantuan beast. (Full attack w/ TWF, raging)

The first is a wild, angry swing with his waraxe, and it misses. (Hits AC 18, probably no hit, 12 damage if it does)

Rasereit makes up for it when he comes back around and severs two three legs at once. (Hits AC 32, crit confirmation hits AC 28, crit probably confirmed, 14 + 9 + 14 = 37 damage)

Not quite finished with his waraxe, Rasereit slashes once more into the spider's massive body. (Hits AC 22, hoping that hits, 15 damage)

He follows the axe's act up with a quick bash from his large spiked shield. (Hits AC 30, 12 damage)

While a maddened dwarf flips out on her back, the war-trained mare also thrashes and bucks her hooves out at the spider, but her thrashing is mostly ineffective. (Do a 16 or an 18 hit?)

OOC: Sorry for missing Round 2. Some of the math on the linked rolls is off by -2 (I tried, but there are so many numbers!)

Rasereit's current status:
HP: 63/84
AC: 21
Rage: Round 1/8
 
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Beamer sees the spider tear into Ras's horse, but can see his spell has taken hold as the wound is not devastating. He decides to add a bit more to the spider's pain.

OOC:
magic missle (3d4+3=15) Triple 4's!
The dice have been hot!
Spells remaining: 0th: 6, 1st: 3, 2nd: 6, 3rd: 2
Also, I think Rasereit's critical should have been x3, but was only rolled as x2.
 



children of the spider come...

round 2(con't)
Eusebius moves around the horses and through the brush to reach the spider. His spiked chain bounces off the spider's thick carapace.

Banion (npced) throws another mindblade. It hits in a shower of blood, barely missing the creature's big, multifaceted eye.

From the South, the source of the quieter sounds becomes obvious, as nigh a dozen smaller spiders rush out of the woods, along the web or through the bushes. These range from halfling to man size, dangerous, but nothing like the mom.

Round 3
"My mother's socks!" shouts Reinert, who turns his attention to the new threat, about to leap onto his horses. He releases a shaft from his heavy crossbow, which misses and imbeds in a tree.

Beamer keeps his eyes on the prize, and sends his magic missiles into the biggest threat. His missiles sizzle effectively.

Ogrin dismounts, and slips to into the brush, trying to flank the monster. He comes out and sinks his blade in deep.

It is Rasereit that gets the glory, however. Taking his stand directly in front of the monster's face, he slams his axe into it again and again, with startling speed and force. He splits it's hard shell, and splatters its soft inside all over himself, his mount, and the surrounding trees. With an odd squack, the enormous creature quakes, and collapses into a mountain of steaming, putrid gunk.



Combat notes & Initiative:
Reinert (bless & haste)
Beamer (bless & haste)
Ogrin (bless & haste)
Rasereit (bless & haste) (-21 hps, poisoned?)
Rasereit's horse (-6 hps)
big spider (dead)
Eusebius (mage armor, bless & haste) <--
Banion (bless & haste)
small (6) & medium (3)spiders
 

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Round 4

Rasereit, covered in spider goo, spins around to face the new threat. His horse follows suit, guided by Rasereit's knees. To the right, web. To the left, thick underbrush. Straight ahead, Reinert's horses and a single man-sized spider. Rasereit sees only one path for himself. He shouts, "Reinert, quit killin' trees an' get yer blasted 'orses out o' me way!"

With that, he points his horse due east and slaps her on the rump. Before she moves, he jumps up onto her back and leaps off of her onto the ground. He almost stumbles, but he turns the stumble into a lurch forward at the nearest spider. His deadly axe slices down into the creature's thorax, and more goo flies as the monster falls to the ground. Rasereit lets his momentum carry him forward to the next creature. His axe slices through that one also. Now thoroughly disgusting, Roar the waraxe finishes off this second spider. Then Rasereit swings back with his spiked shield to impale the spider beneath his feat, killing it for good.

The warhorse works its way through the undergrowth until it gets past Reinert's wagon, then it hops onto the cleared trail and heads east.

[sblock=Round 4 Actions: ]Free action to shout at Reinert
Free action to direct horse (auto pass DC 5 Ride check)
Free action to dismount into square D8 (barely passed DC 20 Ride check, 20)
Full attack using 3 Power Attack, details:
- waraxe (hits AC 16, deals 16 damage to Spider in D9)
- take 5' step south, to D9
- waraxe (hits AC 27, deals 20 damage to Spider in D10)
- waraxe (hits AC 16, deals 12 damage to Spider in D10)
- shield (hits AC 22, deals 11 damage to Spider in D9)
*(Assuming a Medium Spider's AC is 16 or less, and HP is 17 or less, both spiders are dead)

Rasereit's final position is D9, Rage round 2/8.

Horse moves 30' east through undergrowth (uses 60' of movement) then 15' more on the road, placing her at K8 & L8. Unfortunately, this position means that Reinert can't really follow Rasereit's advice, but I doubt the horse is smart enough to realize that she should leave the pathway open.[/sblock]
OOC: I rolled for the poison save above, in this post, second line. Rasereit is not poisoned (beat DC 31 with Fort save).
 
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AC 21; dodge against nearest opponent; hp 44

Whipping around to face the new threat, Eusebius - knowing that the raging dwarf will not be restrained - reaches up and offers the healing balm of the Light of Purity.

[sblock=OOC]Casts CModW on Rasz.
Scythe of Seto; Cure Moderate Wounds on Rasz: (2d8+3=16)[/sblock][sblock=Spells]Spells per day: 4/3+1/2+1

Prepared spells:
Level 0:
Resistance
Resistance
Resistance
Resistance
Level 1:
Bless (cast)
Bless
Shield of Faith
Protection From Evil (Good domain spell)
Level 2:
Bull’s Strength
Spiritual Weapon (converted to Cure Moderate Wounds)
Aid (Good domain spell)
[/sblock]
 
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