Irda Ranger
First Post
Before I played 4E I would have said: "Hit Points, Class Levels, Attack vs. AC, Medieval-or-less technology, and Vancian magic."So my question is: What would they have to take away before it wouldn't be D&D anymore in your eyes? Humans? The d20? Magic?
But like a fish yanked out of water, playing 4E has caused me to realize there were additional elements of what D&D is (to me). I just didn't realize it before. I'll now add to the list:
1. Combat simple and "fudgy" enough to be played entirely in the mind. A battlemat isn't even helpful unless the room's dimensions can't be easily described.
2. Martial classes (Fighter, Thief, Barbarian, etc.) who are purely Martial, and what magic they have is solely from items. This is thematically important to me.
3. 1st level characters that are just one stepped removed from bildungsroman. "Character background is levels 1 to 4."
By that definition, 4E isn't D&D to me. 3E probably wasn't either, but I didn't play it enough to find out. They're still decent games, and of course they were/are D&D in the sense that "WotC says so and they own the trademark", but I guess D&D "Platonic essence" (IMO, as all Plotonic ideals are) never escaped AD&D's demise.