Sacred cows: Where's the beef?


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Polearms. Lots of polearms. Easiest way of identifying D&D is looking how many polearms the PHB contains.

First, you have to find the page-to-polearm-ratio. There has to be at least one individually-named polearms per 100 pages of corebook to make it D&D, and one polearm with a compound name (like Guisarme-Voulge or Gygax-Guisarme) per 50 pages of corebook to make it D&D.


Hint: If you find humor in this post, you may keep it.
 

In essence...

...
* Longswords and Plate-mail
...
* Goblins, Kobolds, Orcs, Undead and Giants
* Color-Coded, Elemental-Based Dragons
...

I realize scores of other games uses many if not all of these, but D&D stops being D&D when they lose these elements.
No Dark Sun for you, then? On a strict reading, Dragonlance is also out, as it doesn't have orcs. (I forgot whether or not it has kobolds.)

Just curious if you really don't consider these settings D&D; Dragonlance was the first D&D setting I encountered and I've always liked Dark Sun. :)
 

It need a Dungeon Master.

Only D&D can and should.

Mechanics changes, the Gygax & Arneson game was more a platform' concept in my eyes than a well rounded game, and no game colud be perfect. It has to change, to refine, to appeal different generations.

But it needs basics concepts carved in. Like a Dungeon Masters building a story with players. I can't think to other foundamentals.

Levels? Maybe, maybe not, its just a mechanics, it can change.
The six stats, alignment, classes, specific races, all the same with levels.
Magic? Definitely not!

The only thing i will miss in a D&D game that's totally arbitrary are dice, i love dice.
 



I don't know where the line in the sand is, but for me 4E has crossed it. There's a certain vibe and a required degree of suspension of disbelief in D&D worlds and rules which it lacks. I don't believe in the 4E milieu. The illusion is broken, and only a pumpkin and some white mice remain.
 
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1) Character stats not being based on a score between 3-18.
2) Classless roleplaying. If they got rid of classes and instead allowed players to choose abilities from a menu.
3) If to-hit rolls were no longer based on the roll of a d20.

Those things would pretty much tell me that D&D has gone the way of the dinosaur.
 

I don't know where the line in the sand is, but for me 4E has crossed it. There's a certain vibe and a required degree of suspension of disbelief in D&D worlds and rules which it lacks. I don't believe in the 4E milieu. The illusion is broken, and only a pumpkin and some white mice remain.



I was thinking up a list , but you hit it dead on there.
 

I'll go with classes, one of the big divides between dnd and every other system I've tried.
Not sure what systems you tried, but quite a few other RPGs have classes in all but name. If you meant classes and levels, OTOH, I can't think of many either.
 

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