WalterKovacs
First Post
Random explanations:
"Explanation" of the pact. Your curse/pact boon was given to you for a reason. The pact has clauses involved. They aren't giving you power to kill things you could easily kill with a dagger.
Healing strikes ... "motivation" seems to be a general factor for activating healing surges [there is also divine part]. I hardly think that either a god, or a fellow PC, would find inspiration in killing a random bunny.
Healing surges represent something specific, a 'capacity' for healing. You can't just infinitely 'surge'. In 3e ... how would a character 'in game' know that they are at full HP and can't benefit from a healing potion? Similar concept with healing surges.
There are no in game explanation for OR against most of the interpretations. However, there is a 'game' explantion for how they work, and a DM/player can use any in game justification they want for it. The listing of the abilities effect in the PHB isn't an "in game world" explanation either
"Explanation" of the pact. Your curse/pact boon was given to you for a reason. The pact has clauses involved. They aren't giving you power to kill things you could easily kill with a dagger.
Healing strikes ... "motivation" seems to be a general factor for activating healing surges [there is also divine part]. I hardly think that either a god, or a fellow PC, would find inspiration in killing a random bunny.
Healing surges represent something specific, a 'capacity' for healing. You can't just infinitely 'surge'. In 3e ... how would a character 'in game' know that they are at full HP and can't benefit from a healing potion? Similar concept with healing surges.
There are no in game explanation for OR against most of the interpretations. However, there is a 'game' explantion for how they work, and a DM/player can use any in game justification they want for it. The listing of the abilities effect in the PHB isn't an "in game world" explanation either
