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Sacrificial Bunnies (Warlock curse question)

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Oni said:
So you can't get soul shards from grey level creatures?

I kid, though that used to annoy me. ><


Actually it does give me an idea, what do you think it would do to game balance if you were to allow a lock to use a move action or a standard action to shard a kill so that he could use a pact boon at a specific time more under his control (with perhaps a hard limit on how many shards could be held at once maybe 1 heroic, 2 paragon, 3 epic or something to that extent).

I the no shard from greys was brilliant and makes perfect sense.

Actually there is an item in the phb that does something similar, it is called a Rod of Harvest.
 

Lurker37 said:
No, it would not.

There are rules in the DMG to explicitly prohibit this sort of rort, and trying to move the goalposts a few inches doesn't get around it.

Which is the non-commonsense meta-game drivel of a rule he was talking about.

Does it make sense that you can't use a power because the target is too weak? No, none at all. If the target of my sword swing is a rabbit or a kobold, why should that change my ally getting healed? It shouldn't.

It is against common sense and either it, or the attack/effect like swinging of a sword healing someone is a very bad rule. Unless of course you don't mind completely nonsensical garbage being the basis of your game. Based on how many people love healing surges and a healing potion not working for no reason other than some metagame counter has ticked down, I can say nonsensical garbage seems pretty popular.
 

Regicide said:
Which is the non-commonsense meta-game drivel of a rule he was talking about.

Does it make sense that you can't use a power because the target is too weak? No, none at all. If the target of my sword swing is a rabbit or a kobold, why should that change my ally getting healed? It shouldn't.

It is against common sense and either it, or the attack/effect like swinging of a sword healing someone is a very bad rule. Unless of course you don't mind completely nonsensical garbage being the basis of your game. Based on how many people love healing surges and a healing potion not working for no reason other than some metagame counter has ticked down, I can say nonsensical garbage seems pretty popular.
It is perfectly sensible. You just need to recalibrate your paradigm.
 

*sigh*

Derren, Regicide; You're threadcrapping again. You're arguments are worthless, because you start from a completely different baseline, one that is not, in general, shared here.

I have no real problems, if somebody wants to use a bag of bunnies. The rules on placing a Warlocks Curse effectively means they'd never be able to use it.

I likewise have no problems what so ever on sacrificing some nearby by-stander, though its likely to be a serious legal issue.
 

Regicide said:
I can say nonsensical garbage seems pretty popular.

Judging by the typical reaction to your inane ranting, I'd say the opposite is true.

To the OP:

I found an awesome loophole! On page 242 it says "Add oregano to taste!" It doesn't say how much oregano, or what sort of taste! You can add as much oregano as you want! I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
 

hong said:
It is perfectly sensible. You just need to recalibrate your paradigm.

I'm not a fan of the Dragonball Z paradigm, sorry.

Common sense says that a bunny isn't a threat, a victim in a cage isn't a threat, a person who is about to be killed by your swing isn't a threat either. In fact, based on the fact that encounters are pretty much designed for the PCs to win... very few mobs are a credible threat. Unless you stand there and let one beat on you for half a dozen rounds a minion sure as heck isn't a credible threat. I'd call the d8/10 feet from falling the ground does to you a more credible threat, can I attack the ground?

DnD is no longer a role-playing game. There is no in-game reason for a character to know a healing potion won't work on them because they've rested too much during the day. There is no in-game reason why a character would know that if they can get a fight in against some weak adversaries they will be STRONGER for the following fight because of AP and such from a milestone. There is no in-game reason why a deaf and unconscious character would benefit from a warlord's rousing cheers. There is no in-game reason for a character to know that he can use the once-a-day power on his shield, or the once-per-day power on his sword, but not both. There is no in-game reason for a character to know a peasant dressed as an evil villain but who isn't a threat won't cause targeted effects to trigger, but the evil villain, dressed as a harmless child would.

DnD is no longer rules to model a fantasy adventure, it's a cumbersome system of arbitrary rules meant to emulate World of Warcraft and be a balanced system from level 1 to 30, and it fails at it.
 

Regicide said:
I'm not a fan of the Dragonball Z paradigm, sorry.

Of course, noone said anything about the Dragonball Z paradigm, else we'd still be here 2 episodes later, doing the 1st round of combat. Owait, that's 3E.

Common sense says that a bunny isn't a threat, a victim in a cage isn't a threat, a person who is about to be killed by your swing isn't a threat either. In fact, based on the fact that encounters are pretty much designed for the PCs to win... very few mobs are a credible threat.

Well, that's an interesting definition of credible threat. I agree with you. Millions wouldn't.

Unless you stand there and let one beat on you for half a dozen rounds a minion sure as heck isn't a credible threat. I'd call the d8/10 feet from falling the ground does to you a more credible threat, can I attack the ground?

You certainly can, if you insist on thinking too hard about fantasy. It won't give you a benefit with any DM who is smart enough not to do the same, of course.

DnD is no longer a role-playing game.

Of course it is. This does, naturally, depend on being able to not think too hard about fantasy.

There is no in-game reason for a character to know a healing potion won't work on them because they've rested too much during the day.

This is only a problem to you because you have not recognised the utility of the barrier between ingame and out-of-game knowledge.

There is no in-game reason why a character would know that if they can get a fight in against some weak adversaries they will be STRONGER for the following fight because of AP and such from a milestone. There is no in-game reason why a deaf and unconscious character would benefit from a warlord's rousing cheers. There is no in-game reason for a character to know that he can use the once-a-day power on his shield, or the once-per-day power on his sword, but not both. There is no in-game reason for a character to know a peasant dressed as an evil villain but who isn't a threat won't cause targeted effects to trigger, but the evil villain, dressed as a harmless child would.

Well, there is no ingame reason for me to favour peanut butter over ice cream either. And yet I do. Such is the conundrum in which we find ourselves today.

DnD is no longer rules to model a fantasy adventure, it's a cumbersome system of arbitrary rules meant to emulate World of Warcraft and be a balanced system from level 1 to 30, and it fails at it.

Nonsense. D&D still has its most magical sword.
 

Derren said:
When 1 HP minions can be a meaningful threat, why can't low level monsters be one? Just release the monster (preferably a minion) so that it can theoretically attack you and presto its a meaningful threat.

In the end the crux is that 4E doesn't care about consistency and this only works when the DM wants it to. Just hope that you have a open minded DM who is not scared that his plot (railroad?) is destroyed by teleporting warlocks.

4E does care about consistency, some of the players however........
 

Regicide said:
I'm not a fan of the Dragonball Z paradigm, sorry.

Common sense says that a bunny isn't a threat...
...
...DnD is no longer rules to model a fantasy adventure, it's a cumbersome system of arbitrary rules meant to emulate World of Warcraft and be a balanced system from level 1 to 30, and it fails at it.
Wait - requiring a DM to have common sense makes DnD MORE like a computer game?
 

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