I can't believe they went that way with hand crossbows.
That Ruling makes the Hand-Crossbow advantage useless. Also the only advantage the Hand-Crossbow has to his bigger Cousins is that it is one-handed, which is moot if you need two hands to operate.
Weirdly, it actually keeps the hand crossbow as pretty good... due to the other ruling that you can fire it an additional time each round using a bonus action!
Note that, unlike (regular) two-weapon fighting, you keep your Dexterity modifier on the damage roll for this additional shot.![]()
Yeah, but the other Crossbows do more damage and have far better range. Like Dual-Weapon Combat, at first it is quite strong, but the more attacks you get the lower the advantage is...
So an invisible assassin can ambush a paralyzed target and never benefit from more than two dice - but a blind, restrained, poisoned character firing at long range can take the best of three dice using Lucky?
I guess it really is better to be lucky than good.....
So a Hand Crossbow is a one-handed weapon that takes two hands to operate.