I can't believe they went that way with hand crossbows.
Jeremy Crawford has clarified it on twitter: You pick the best die out of all three you roll, but you're still in a state of disadvantage so things like Sneak Attack are disallowed...
...but he also says that a DM could rule that you make the disadvantage roll, take the lower d20, then roll the additional d20 and take the higher result.
Cheers!
No. It always takes one free hand to load whether the weapon is one or two handed. Always.
If you are a wizard, you have a rule saying 'you can use your spell slots to cast wizard spells'I kind of agree with all the Sage Advice in this issue.
I wouldn't mind however to let the spells learned from Magic Initiate to be cast using the slots from a spellcasting class (after all, when multiclassing the slots are not separate for each class), instead of having a single standalone slot.
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I don't mean to be rude, but I think you four are simply ignoring the words right in front of you. Crawford's ruling is extremely clear. Lucky feat + disadvantage = you can pick any of the three dice, including the higher of the disadvantage pair.
"For example, if you have disadvantage on your attack roll, you could spend a luck point, roll a third d20, and then decide which of the three dice to use."
This quote is very clear, especially in conjunction with Crawford's subsequent tweets. Lucky turns disadvantage into advantage.
I can see how you could think that's a stupid ruling. I can see how you might even think that it's contrary to RAW. But it is very obvious what Crawford is saying.
The thing is, he says the character still has disadvantage and that the feat doesn't change that.
The problem with dual wielding hand crossbows wasn't that it was broken or the damage was too high, it was that it was freakin' ridiculous. Were they loading bolts with their teeth or something?
Here's the thing. Your Assassin can't use Lucky to turn Disadvantage to Advantage and get Sneak Attack dice. So, while he can get a lucky shot in, it won't do much damage.The invisible ninja assassin can get advantage on the paralyzed target again and again and again. And do all that juicy sneak attack damage in the meantime. (Assuming it is a paralyzed giant who needs some convincing to get in the grave.) The third die of advantage isn't a gamebreaker for an ability that you can only use 3 times a day. It just might feel a little too cheesy for my table. (We do have a luckster, so I'm sure this will come up!)
If you are a wizard, you have a rule saying 'you can use your spell slots to cast wizard spells'
If you are a sorcerer, you have a rule saying 'you can use your spell slots to cast sorcerer spells'
If you are a wizard with a sorcerer spell via MI feat, you do *not* have a rule saying 'you can use your spell slots to cast sorcerer spells'
It was simply a RAW ruling
As for the semi-auto crossbow, it's interesting how he skirts the realism aspect of the argument and goes right into rules, in that ammunition needs to be drawn. It's an interesting way of deflecting the argument. And I like how it does leave room open for a magical self-loading crossbow and/or a gnomish invention. So if your character concept relies on this there's options to approach your DM with.