mkletch
First Post
This bit is from a post of the recent Sage Advice. The whole article can be seen here:
http://enworld.cyberstreet.com/news...=article&sid=2008&mode=thread&order=0&thold=0
Here is the Q/A that I'm calling to question:
However, I'd like to point out this example from the SRD, which matches the DMG:
(Emphasis mine)
So which one are we supposed to believe? I'm tired of seeing Sage Advice (which eventually turns into the official FAQ) that contradicts the books. If there is a change to be made, then make an offical errata. This semi-official equivocation or contradiction is annoying at best, extremely disruptive at worst. What will the 3.5 verbiage be?
-Fletch!
http://enworld.cyberstreet.com/news...=article&sid=2008&mode=thread&order=0&thold=0
Here is the Q/A that I'm calling to question:
From the referenced article
Q: This question pertains to the specific enchantments, the burst spells. If you have a shocking burst arrow, it has that effect all by itself, and if you have a shocking burst bow, then it imbues any regular arrow with that effect. Can you have, say, a shocking burst bow and a flame burst arrow and have the effects stack to do a ridiculous amount of electricity AND fire damage?
A: I can’t think of any enchantment spell that is a burst. You’re actually speaking of a weapon property. There has been considerable talk about projectile weapons imparting their special properties to weapons, but that's not what happens. Check out ranged weapons and ammunition on Page 183 of the DMG. The bonuses of, say, a magical bow and a magical arrow stack, but only the arrow's magic applies when the arrow actually hits.
However, I'd like to point out this example from the SRD, which matches the DMG:
From the SRD, Magic Items (Weapons)
Shocking Burst
Upon command an shocking burst weapon deals +1d6 points of bonus electricity damage on a successful hit. In addition it also explodes with electricity upon striking a successful critical hit. The electricity does not harm the hands that hold the weapon. Shocking burst weapons deal +1d10 points of bonus electricity damage on a successful critical hit. If the weapon’s critical multiplier is x3, add +2d10 points of bonus electricity damage instead, and if the multiplier is x4, add +3d10 points of bonus electricity damage. Bows, crossbows, and slings so enchanted bestow the electricity energy upon their ammunition.
Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, call lightning or lightning bolt; Market Price: +2 bonus.
(Emphasis mine)
So which one are we supposed to believe? I'm tired of seeing Sage Advice (which eventually turns into the official FAQ) that contradicts the books. If there is a change to be made, then make an offical errata. This semi-official equivocation or contradiction is annoying at best, extremely disruptive at worst. What will the 3.5 verbiage be?
-Fletch!