Hypersmurf said:Again, 'hold' can refer to potential: "to contain or be capable of containing".
'Store' doesn't... and the hypothetical Staff of Fireball isn't capable of storing more than one spell.
A Staff of Fireball and Scorching Ray is capable of storing more than one spell, but it also stores more than one spell, so the potential vs actual debate doesn't come up. A Staff of Fireball neither stores nor can store more than one spell.
-Hyp.
Hypersmurf said:A gaming group contains one DM and several players.
Let's say we have a DM and three players - we've got ourselves a gaming group!
Now the three players move to different cities.
Is the DM, by himself, a gaming group?
-Hyp.
Mistwell said:When you made the magical staff, it could hold as many different kinds of spells as you could afford to place in it.
Mistwell said:I currently have this situation. Our three moved players still consider themselves part of a gaming group together. We are just on hiatus.
Once you run out of charges, it's still a staff, even though it does not currently contain several spells.
Hypersmurf said:Again, 'hold' can refer to potential: "to contain or be capable of containing".
'Store' doesn't...
About $0.25Hypersmurf said:I guess the advantage of a staff containing 0 spells is that it's cheap!![]()
Hypersmurf said:Let's kill the three players off, then, and repeat the question.
Once you run out of charges, it's a stick. It's no longer magical, therefore it's no longer a magic item, therefore it's no longer a staff (in the Craft Staff sense of the word).
-Hyp.
"Die bag"Mistwell said:Did my dice bag cease to be a dice bag while the one big die was in it?
Mistwell said:Fine, my car stores several 10-foot cube boxes.