Sahak of the nine colors! Spells and stuff.

Then it is settled, craft wand goes...

The feat list is now:

1: Spellcasting Prodigy: Wizard (from the FRCS, best feat for a wizard ever!)
1: Scribe Scroll (he get's this for free)
3: Spell Focus: Enchantment
5: Extend Spell (Bonus)
6: Skill Focus: Spellcraft
9: Landlord
10: Craft Wondrous Item (Bonus)
12: Craft Staff
15: Spell Penetration
15: Quicken Spell (Bonus)
18: Greater Spell Penetration
20: Craft Magic Arms and Armor (Bonus)

-E-P-I-C-

21: Epic Spellcasting
23: Automatic Quicken Spell (Epic Bonus)
24: Improved Metamagic
26: Automatic Quicken Spell (Epic Bonus)
27: Craft Epic Arms and Armor
29: Automatic Quicken Spell (Epic Bonus)
30: Epic Skill Focus: Spellcraft

Sounds good?
 

log in or register to remove this ad

Looks fine, fine. Now, hmmm. what would be the logical step now?

Im gonna consider the items over the weekend (when im sober anyway). Im gonna sketch something for his Staff.
Damm, feeling droopy
 

Well, I guess his equipment would be next, now should we give him gear equal as an NPC, or as a Monster, or... should we just give him a bunch of cool stuff... ;)
 

I'd switch Craft Epic Arms and Armor with Craft Epic Staff, personally. Especially if you want him to have a really good staff of the nine colors. And he doesn't really need Improved Metamagic. He only has two metamagic feats, Quicken and Extend, and all of his spells are Auto-quickened anyway.
Just my 2cp

Demiurge out.
 

I agree, lets not bother with giving him Improved Metamagic. Demiurge made an excellent point, if he´s got Craft Epic Staff, I would have lesser restrictions for his staff. Less restrictions is a good thing, a good thing indeed. So, if you agree Krish, lets remove it and give him Epic Craft Staff.
 

Okay, my idea of the Staff is as of now...

Sahak´s Staff of Nine Colors
The staff is a long, slender staff made of brass. At the end of the staff, there is a small iron disc. The disc is connected at it´s centre with the rest of the staff. The connection allows the disc to rotate. This disc has eight small, glass orbs placed along it´s out edge. The disc is slightly tilted, so that there is always one orb that is located at the tip of the Staff. This orb is the "selected" orb. Each orb represents one school of magic. It takes one action to rotate the disc from one orb to the next. You only rotate the disc one orb at a time. The orbs are arranged as follows.

Abjuration - Divination - Necromancy - Transmutation - Evocation - Illusion - Conjuration - Enchantment - Abjuration

Since it takes one action to rotate the disc from one orb to another, the maximum amount of time it can take to find a specific orb is four rounds, if you want to "select" the opposite orb of the one you are using now (such as, going from illusion to divination or from abjuration to evocation).

The powers of the staff vary according to which orb is selected. Yet, the staff always grants the wearer a permanent bonus to his spellcraft checks, a bonus of +5.

Here are the powers for the different schools.

Divination
+5 to Spot / Listen checks
Caster can permanently Detect Magic

Free Spell: See Invisibility
Charge Spell: True Seeing


Illusion
+8 to Bluff / Hide / Disguise checks

Free Spell: Change Self
Charge Spell: Major Illusion (I think is the name)


Enchantment
+10 to Intimidate / Diplomacy checks

Free Spell: Charm Person
Charge Spell: Suggestion


Transmutation
Immunity to Polymorph Spells (unless wielder chooses to negate)
+2 to an ability score which is chosen once Transmutation is put in zenit. Must be Strength, Constitution or Dexterity

Free Spell: Dont Know
Charge Spell: Dont Know either


Conjuration
+5 to Knowledge (The Planes) and Knowledge (Outsiders) checks
Gains the benefit of the Augment Summoning Feat

Free Spell: Summon Monster II
Charge Spell: Summon Monster V


Evocation
All the Evocation spells cast the wielder cause one extra point of damage for each die of damage the spell normally causes.

Free Spell: Melf's Acid Arrow
Charge Spell: Cone of Cold


Necromancy
Wielder is Invisible to Undead. Any Undead wielder creates gain +1 hp / HD.

Free Spell: Ray of Enfeeblement
Charge Spell: Animate Dead


Abjuration
+2 Deflection Bonus to AC
+2 to All Dispel Magic Checks

Free Spell: Mage Armor?
Charge Spell: Not sure at all, come up with something


So, as you can see, once the wielder gets the orb chosen that he wants, he gains the benefits noted above. As soon as he begins rotating it, the benefits dissappear untill the specific orb is chosen once again. The Free Spell can be cast once every fifth round for no cost. The Charge spell... doh... costs a charge (of which the Staff has 50 to begin with). Dont know if I missed anything, I probably did (knowing myself). Anyways, hope its useful for Sahak :)
 

Demiurge: Craft Epic Arms and Armor is needed for the creation of Admanite Golems, so that has to stay, but I agree with him not needing Improved Metamagic, so...

The feat list is now:

1: Spellcasting Prodigy: Wizard (from the FRCS, best feat for a wizard ever!)
1: Scribe Scroll (he get's this for free)
3: Spell Focus: Enchantment
5: Extend Spell (Bonus)
6: Skill Focus: Spellcraft
9: Landlord
10: Craft Wondrous Item (Bonus)
12: Craft Staff
15: Spell Penetration
15: Quicken Spell (Bonus)
18: Greater Spell Penetration
20: Craft Magic Arms and Armor (Bonus)

-E-P-I-C-

21: Epic Spellcasting
23: Automatic Quicken Spell (Epic Bonus)
24: Craft Epic Staff
26: Automatic Quicken Spell (Epic Bonus)
27: Craft Epic Arms and Armor
29: Automatic Quicken Spell (Epic Bonus)
30: Epic Skill Focus: Spellcraft

Good?

-

Clay_More: I think the illusion spell you are looking for is Major Image, although I personally think that Persistant Image (LVL 5 spell) would be a better choice for an illusion spell.
-
Transmutation free spell: Featherfall
Transmutation 'charge' spell: Polymorph Other or Dimension Door.
-
Abjuration free spell: Shield (Mage Armor is a conjuration spell)
Abjuration 'charge' spell: Dismissal or Greater Dispelling
-
Other than the above suggestions, I really like you idea for the staff, although I think that allowing it to regain one charge per day would be a good idea ;)

Later,
 

Okay, perhaps NOW we are done with the friggin feats :)
Looks good Krishnath

Back to the staff

Transmutation, looks good. Lets make it Dimension Door, so that the Transmutation orb has the "movement" related spells in it.

Abjuration, also fine. I couldn't remember if it was Shield or Mage Armor that was Abjuration (didn't have PhB, remembered that it was one of em though). Lets take Greater Dispelling as it's Charge spell, would go well with the bonus you get from the Abjuration Orb.

Persistent Image sounds good as well. I suck at illusion spells (my last wizard was Evoker, had Illusion as one of his "forbidden" schools).

Now that I have the PhB here, I think that the Charge spell of Enchantment should perhaps be Dominate Person instead of Suggestions, just an idea.

Regaining one charge each day is a good idea, its supposed to be an "Epic" staff after all. I dont know if the staff perhaps needs an additional power, beyond those it already has. I was thinking of a power that would, for example, act as the Epic Staff that grants XP for spellcasting purposes. Not as much as the Epic Staff, but 1000 XP / Day for spellcasting purposes only :)
 

Happy Birthday to Me!

Dominate Person makes more sense than Suggestion. The Xp bonus would be to powerfull of an ability, imagine all those wishes he could cast, essentially out of 10 wishes he gets one for free, which is not good.

On a side note, I rarely if ever make a specialist wizard, I just don't feel that the bonuses are worth giving up one, two, or three schools for.

Later,
 

Well, the Epic Staff that grants XP for spellcasting purposes is actually very common amongst most epic spellcasters (with any senses in them). Even though it might seem ridicilous, its a good way of saving XP and an essential thing to have (especially for casting wish, permanency, symbols etc.). The normal staff gives 2000 xp, this would "only" grant 1000 since it has other abilities.
 

Pets & Sidekicks

Remove ads

Top