Sahak of the nine colors! Spells and stuff.

hmm....

Ironhand - Arcane LVL 3 - only affects metallic constructs (not golems) giving their natural attacks an enhancement bonus of LVL/4.

Stone Arms - Arcane LVL 5 - Only affects stone constructs (not golems), the construct grows an extra pair of arms, grants it a +4 str bonus, 2 extra slam attacks each round, and a +4 bonus to their grapple checks.

Aura of Steel - Arcane LVL 8 - Transforms one non-metallic construct into one made from metal (temporary) increasing it's natural armor (by +8 if made from non-mineral, +4 if from mineral), granting it damage reduction 5/+5 (overlaps), and a +12 bonus on str. Also gains fire and electricity immunity.

Later,
 

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Good ideas Krish. Only thing, Aura of Steel: Many Constructs have only one weakness, it would be unfair if you could cast a spell on them that would allow them to overcome their one or two weaknesses.

You should see me & Shiv's thread on Clockwork Constructs on the Realms of Evil board :)

http://www.realmsofevil.net/cgi-bin/forums/YaBB.cgi?board=womb;action=display;num=1051589992

We rock ;)

Anyways, was thinking of a spell that would enable constructs to regenerate. A spell that would allow someone to alter the mind of constructs as well even...
 

Well, since constructs are immune to subdual damage, then regeneration would make them impossible to destroy, fast healing on the other hand.

<Random Name>'s Lesser Reperations - Arcane LVL 3 - Target construct gains fast healing 5 for a number of rounds equal to caster level.

<Random Name>'s Reperations - Arcane LVL 6 - Target construct gains fast healing 10 for a number of minutes equal to caster level.

<Random Name>'s Greater Reperations - Arcane LVL 9 - Target construct gains fast healing 15 for a number of hours equal to caster level.

<Another Random Name>'s Soulstiller - Arcane LVL 8 - Fuses a disembodied spirit such as ghost or spectre with a construct, granting the construct sentience.

<Yet another Random Name>'s Elemental Infusion - Arcane LVL 8 - Traps an elemental in a mindless construct or mindless undead. The construct/undead gains the elementals mental stats, and gain the appopriate subtypes. (Air, Earth, Fire, or Water).

Good enough?

Later,
 

Hey dude, thats kewl. I know about the "no Regeneration" rule for constructs and undeads.

Anyways, IM gonna send you some of the Construct spells when I get some done, I grabbed some ideas here and there from the thread.

"Soulstiller" sounds like an ability much similar to what I already have given to spirits :)
Read the spirit stuff too dude :)
 



As I said earlier, just use the ideas you wan't. Besides, the spirits might get 'bonded' to a construct against their will... It'll be like life all over again, just different :D

Just tell me if you need other ideas.
 



Hmm. I was wondering, I have been trying to persuade Mr. Muffin about comming to visit one time or another on Bornholm, do a little roleplaying and stuff. Got my parents house there (6 bedrooms, 2 living rooms and 3 bathrooms), so there's ample space. Couldn't you be interested in joining for a while, if it ever gets beyond speculation?
 

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