Sahak of the nine colors! Spells and stuff.


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Hmmmm..... thats right...

Well its your spell, I was merely making an innocent advice mr. Nath :)

I still dont think that falls into transmutation, just the Mummy Eye that got me thinking :)
 

Good luck on getting that material component :D Mummies have diseases that makes Monks pale in horror. One has got to love mummy rot... :p

Anyways, I though about sending that spell and a few others to RoE, including the following (which would give me quite an ammount cash):

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Darkpact
Divination [Evil]
Level: Sor/Wiz 7
Components: V, S, M,
Casting Time: 10 Minutes
Range: Personal
Effect: Fiendish powers
Duration: Permanent
Saving Throw: None
Spell Resistance: No

Darkpact is an evil spell designed by ancient wizards to call upon and exchange favors with powerful evil outsiders.
During the casting of the spell, the arcane spellcaster must sacrifice a sentient creature of good alignment. This is an evil act, and any non-evil characters that would try such a thing, automatically become evil. There is no atonement for killing a person in cold blood, and player characters should be aware of this before trying to cast this spell.
If the spell is successfull, the wizard gets contact with a random evil power. Usually a Balor, Pit Fiend or a similar creature. A specific entity can be called, but doing so carries an additional cost. (See the note below.)
Once contact is established the mage may attempt to exchange favors with the outsider. The exact powers and abilities gained from this spell vary, but generally anything givin by a lesser wish is O.K. as are certain special abilities such as resistance from some type of energy, demonic servants, ancient lore and the like. But the fiend takes a great price in return, often demanding special favors from the mage, the exact cost varies from fiend to fiend, but favors include: Creating war, the mages soul and creating cult followings to the summoning of greater fiends, destroying powerful good people and hunting down the fiends enemies.
Note: A mage may call upon a fiend he knows the name of, or one he has contacted earlier. Contacting a fiend the mage know the name of, but has not contacted earlier comes at a great personal cost. The mage must sacrifice a piece of himself to succeed, usually by bloodletting upon the altar. This is in addition to the earlier sacrifice. The bloodletting causes the mage to lose one point of constitution, permanently.
To call a fiend the mage has contacted earlier, the spellcaster doesn't have to sacrifice a piece of him/herself.
Material Focus: An altar of bone, obsidian or bloodstone.

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It pretty much a very nasty spell... :D
 

Way Cool Spell. I love spells that are "open-ended", meaning that there is alot of room for the DM to use (which is normally me anyway). Couldn't find anything wrong with the mechanics, spell level seems fine. Only one thing.
Why on earth is it a Divination spell instead of a Conjuration spell?

Evil descriptor is good, casting time good. Its a good one basically (the shorter way of saying it).
 

It's a divination because it is a 'contact' spell. You don't actually summon the fiend, although it often appears anyways... :D

But I know it is good... Actually, about half of my spells are evil in one way or another. Don't even get me started on the Elcor's Hellfire spell, that is just vile... Infact it's so badass I haven't dared using it on the PC's yet (even though they are 18th level) because I am afraid to do a TPK, and it is only a seventh level spell... :D

 

Nasty little Krish. I have only done one TPK in my time as a DM and that wasn't my fault. The group had a dwarf that had taken two sorcerer levels so he could go and use detect magic on everyone, just in case they carried magic items he could use. So, they meet some archwizard thats 12 levels above the highest leveled player and the stupid, dum, no longer in the group, dwarf attacks. I didn't even bother being nice, the mage just killed him outright, as he deserved for his actions. After all, If I was a 23 rd. level Wizard, I wouldn't think twice about fragging some little dwarf that attacked me for no reason, especially if I was neutral-evil. The rest of the group foolishly tried to assist, instead of merely letting the dwarf die (which is good team spirit though).
 

I've actually tried to actively induce a TPK. The party's average ECL was 18, six characters, one Elf/shade Ftr/Shugenja/sworddancer, one half-dragon human Pal, one straight human wizard, an elf ranger, a human rog/Theif Acrobat, and a human Ftr/Warmaster/Knight Protector. Anyways, I put them up against a CR 20 red dragon. Only the sworddancer was actually killed though, and that was due to player stupidity, but he did act in character though. All I have to say, never underestimate an 18th lvl LE wizard who likes to cast Horrid Wilting's and has the spell penetration feat... :D
 

Just making sure our beloved Sahak thread is not forgotten. I just went through it to find the various ideas for Mechanical Grafts before I leave for home, to do some more good ol' typing.
 


Well, got some 8-10 pages on the Flesh & Steel chapter. Some 10 pages on the chapter on Planar influence on Necromancy. Some 15 pages on Vampires (which I am redoing completely) and some 15 pages on Liches.

Got 10 pages on Magical items too... so far... Not many spells.
 

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