Sahak of the nine colors! Spells and stuff.


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Hmmm... perhaps a series of (arcane) spells to create specific types of undead. The archetypical necromancer is supposed to be a powerful wizard/sorcerer not a lackey of some death god. (If you don't belive me, check out just about any fantasy movie with necromancers in them.)

Additionally, you could have spells that improve existing undead temporarily, which of course goes well with sentient spellcasting undead such as liches ;) For example:

Firebone [3rd LVL] (or some such) - Shrouds the undead in a carpet of magic fire that makes the undeads natural attacks deal an additional 1d6 points of fire damage. (make one for each of the following energy types: Acid, Cold, Electricity, Fire, and Sonic)

Bone Bomb [7th LVL] - Destroys one corporeal undead (will negates, mindless undead get no save if you control them) to deal 1d8 points of piercing damage per caster level to all creatures within a 20' radius of the undead...

You get the idea ;)
 

Cool ideas Krish. Sorry for not responding, I was doing something at some other place and forgot that I had something to respond to in another place thingy and forgot another thingy thingy... erm...

I was thinking of making some undeads that might have a more permanent effect like FireBone. Elemental damage thingy.

Bone Bomb is actually already in Necromancers Legacy 1 (under a different name though, same concept)
 

Aw, dammit, I think of a cool idea, and then it's allready been done...hmm...

New spell ideas:

Wraith Touch - LVL 5 - Target undead gains a touch attack that deals 1d6 points of con damage.

Mummy's Wrath - LVL 9 - Divine Spell, target creeature must make save or become inflicted with mummy rot... :D

Allip Curse - LVL 3 - Target must save or take 1d4 points of wis damage, very effective against divine spellcasters.

Wight Claws - LVL 5 - Target corporeal undead gains claw attacks that deal 1d6 points of damage and drains a level.

Sound good?

LAter,
 

Cool Krish, Im looking to fill some various melee spell slots. I have a PrC that needs necromantic melee spells :)

Anyways, ill be sending over the "fuller" copy of the document I sent you at some point. The link I gave was "limited" edition of the chapter :)
 

Cool, just don't send it in rtf form, stupid yahoo won't let me download rtf files... :mad:

Anyways, a few more spell ideas:

Wraith Form - Arcane LVL 9 - Caster becomes incorporeal and gains a touch attack that deals 1d6 points of con damage.

Vampire Curse - Arcane LVL 9 - Subject is cursed to become a CE vampire after it's death.

Heartseeker - Arcane LVL 8 - Subject must make fort save or die. If save is successful the subject instead takes 2d6 points of con damage and becomes exhausted.

Shadowswarm - Arcane LVL 8 - Caster summons 2d4 shadows. ;)

Later,
 

Cool dude, ill look what can become spells. Im not sure exactly how many spells there's gonne be. I already have some cruel ideas. Taking a Mechanist feat allows the spellcaster to learn some spells that can affect constructs in ways not normally allowed by spells, as well as some spells that affect Grafts.
 


Yeah, it looks really, really cool IMO. I cant wait to see what the Zombie in the back will look like.

I gave it a bump, I constantly forget what I am in the process of :)

Affecting constructs in unusual ways, any ideas?
 

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