Sahak of the nine colors! Spells and stuff.


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Its the coolest little Island ever. Temperature today was 27-28 degrees, I live 500 M. from a good beach, 500 M. from a forest. Got a bigass house with plenty of room for RPG's and the entire Island is only inhabited by 45.000 people. Its got loads of historical things, castles etc. Its even got bunkers from the Germans, built during WWII. The island had enormous coastal defences to bombard Russian ships and vessels sailing through the sea around it. It has a medieval market where you can see Knight Tournaments, Archery, battles etc... its all good dude, all good
 

Sounds interresting... If you can convince mr. satan to join, I would be more than happy to. :D

So you're not working at the hotel anymore then?

And how is to book writing going?
 

Im working on Mr. Satan, I truly am.

Nope, been unemployed for a month and a half by now, don't even have a place to stay in most of the time. Getting a place to stay after the next weekend though, wohoo!

Anyways, the books is going fine fine, I presume you have seen a good deal of the material by yourself :)
 

Sad to hear that you've lost your job, but hey, things could be worse (they always can...)

Anyways, need any ideas to get your creative juices flowing, just ask :D
 

Now that you have seen it, there's always the possibility of making contribution Grafts and stuff. Still looking to find a few more for Steam before I consider myself finish with those Grafts. Then, im going to put more effort into Lightning and Lifeseed.

Was contemplating on some Clockwork Grafts, just for the heck of it.
 

Hmm... clockwork grafts? <Evil Grin> may I suggest the following:

Buzzsaw - Name says all

Tire Treads - Replaces legs, increases land movement, makes climbing and jumping impossible, and gives a bonus against bull rushes.

Spider Legs - Bonuses to climb checks, increases speed.

-

Steam Grafts:

Steam Cloud - Deals 1d6 points of fire damage to all within 5' of the grafted creature, might make more than one of these, each increasing the area by 5' and damage by 1d6.

Later,
 

Cloud Graft, not a bad idea. How about this. It deals 4d6 points of damage in a 20 ft. cone, but unleashing all of the steam renders all Steam Grafts unpowered for the next 2 rouds?

Tire Treads? Hmmm, makes me Think of Mad Max :)

Spider Legs is a good idea, had been contemplating various grafts that would give bonusses to skills, similar to some of my and Mr. Muffins brilliant inventions.

Buzzsaw, how would it differ from the Lumberjack Graft?
 

Simple, it's round, it's driven by clockwork, and it's meant to cut meat, not wood :D

Steam Cloud: Cone sounds good. :D

Other graft ideas:

Bear Claws (Mundane) - Name says all, gives claw attack, replaces a hand, deals 1d12 points of damage, can be enhanced with magic (ghost touch bear claws +5?)

Blade Launcher (Clockwork) - Launches a spinning disk as a standard attack, reloads automatically, holds 12 disks, deals nasty damage and has high critical range (18-20/x3), would be extremely nasty with keen disks... :D

Flamethrower (Clockwork/Steam) - Name says all, replaces an arm, creates a line of fire 20' long, deals 3d8 points of fire damage, ignites objects. Could make others of these, one for cold (cone) and one for acid (line)...

Later,
 

Flamethrower had already crossed my mind (when I made the Flame Engine thingy). Even though, the Flame Engine was as much a tank as it was a Siege Engine. Blade Launcher sounds good, I think ill use that. I am planning on making the Clockwork Grafts the least powerful, making them more "utility" grafts in a way.

Bear Claws sounds good, Ill send you the updates once I get em done :)
 

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