Beta Build
Asad eb Nabil
Male Human Cleric 2 of Al'Akbar
Demigod of Guardianship, Faithfulness, Dignity, Duty
Lawful Neutral
Representing H4H
Strength 14 (+2)
Dexterity 10 (+0)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 15 (+2)
Charisma 12 (+1)
Size: Medium
Height: 6' 3"
Weight: 190 lb
Skin: Tan
Eyes: Blue
Hair: Black; Wavy; Light Beard
Domains:
Community Domain
Granted Powers: Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks.
Healing Domain
Granted Powers: Can cast healing spells at +1 caster level.
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 17
Speed: 30 feet
Armor Class: 15 = 10 +3 [studded] +2 [heavy wooden]
Touch AC: 10
Flat-footed: 15
Initiative modifier: +0 = +0 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +0 = 0 [base]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +1 = 1 [base]
Grapple check: +3 = 1 [base] +2 [strength]
Light load:58 lb. or less
Medium load:59-116 lb.
Heavy load:117-175 lb.
Lift over head:175 lb.
Lift off ground:350 lb.
Push or drag:875 lb.
Languages: Common, One Open
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.]
Feats:
Augment Healing
Type: General
Source: Complete Divine
Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.
Prerequisite: Heal 4 ranks
Benefit: Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.
For example, a 1st-level cleric with this feat casting cure light wounds would restore 1d8+3 hp. An 8th-level cleric with the Healing domain and this feat casting cure moderate wounds would restore 2d8+13 hp (9 for his caster level including the +1 caster level bonus for the Healing domain, + 4 for the feat). A 13th-level druid casting heal would restore 144 hp (130 for her caster level + 11, for the feat, since heal is a 7th-level druid spell).
Sacred Healing
Type: Divine
Sources: Player's Handbook II
Complete Divine
You can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions.
Prerequisite: Ability to turn undead.
Benefit: As a swift action, you can expend a turn undead attempt no augment your ability to tend to the wounds of others. You gain a +5 bonus on Heal checks and a +2 bonus per die on the damage healed by any conjuration (healing) spells you cast. This benefit lasts until the end of your current turn.
Skills
Appraise Int 1 = +1
Balance Dex* -2 = +0 -2
Bluff Cha 1 = +1
Climb Str* 0 = +2 -2
Concentration Con 6 = +1 +5
Craft_1 Int 1 = +1
Diplomacy Cha 8 = +1 +5 +2
Disguise Cha 1 = +1
Escape Artist Dex* -2 = +0 -2
Forgery Int 1 = +1
Gather Information Cha 1 = +1
Heal Wis 9 = +2 +5 +2
Hide Dex* -2 = +0 -2
Intimidate Cha 1 = +1
Jump Str* 0 = +2 -2
Knowledge (religion) Int 6 = +1 +5
Listen Wis 2 = +2
Move Silently Dex* -2 = +0 -2
Perform_1 Cha 1 = +1
Ride Dex 0 = +0
Search Int 1 = +1
Sense Motive Wis 2 = +2
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** -2 = +2 -4
Use Rope Dex 0 = +0
* = check penalty for wearing armor
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Zero-level Cleric spells: 4 per day
First-level Cleric spells: 3 (2+1) per day +1 from a domain:
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Cleric
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (4x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities
Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 7
Equipment: TBA