Neonchameleon
Legend
A question: is it good that the secondary effect is always a benefit? Should there be instances where the secondary effect might be less than advantageous, to further add to the element of choice/risk?
A question: Why do you think the secondary effect is always a benefit? To name two of my favourite PCs:
The first was a Malediction Invoker. She spent more of the fight dazed as a backlash of her own spells than she did undazed (and would routinely cast more magic than her body could take, hurting her).
The second was a Bravura Warlord who dived into combat almost heedlessly. One common secondary effect of his powers was to offer the enemy free attacks on him.
Redbadge said:Maybe I can get the ball rolling by offering more specific examples:
Does any one like the 4th edition death and dying mechanics?
No. But I don't like any D&D death and dying mechanics.
Does any one like healing as a minor action?
If you are going to have healing in combat yes. Having to give up all your actions to just heal someone in combat is annoying. And is why the Cleric was often disliked in AD&D - and overpowered in 3E. Of course you could just take the idea of healing in combat outside and shoot it and I wouldn't object.
Does any one like some of the newer innovations, such as themes, both those currently presented, or others that might be developed, such as blacksmith, performer, or royalty?
Yes. They seem pretty popular - separating your approach to the world and focus (your class) from your social role or background (your theme).