Inferno! said:Hi Flynn,
I downloaded it and have skimmed through it. It looks good and I'm excited about giving it a try.![]()
The only thing that stood out to me was on page 60, the Table: Skills by Class lists classes that differ from the classes detailed earlier. I presume scholar replaces wizard, but what are the number of beginning skills for outlander and aristocrat?
Gwarh said:On pg:21 under the heading for Gnomes, it states the below.
Small Size: As Small creatures, gnomes gain +1 size bonus to their Reflex Score and attack rolls,
Does this mean that because they are small, they get a bonus to hit others? And if that is
the case then why? It must be only vs creatures larger than themselves. As it wouldn't
make any sense if they got a +1 to hit other small creatures.
Gwarh said:Page 23 lists the Aristocrat Character Class's starting Weapon Group Proficiency as Clubs.
Wouldn't it make more sense to have Swords. As Swords were the symbol of authority in
many ancient societies.
Gwarh said:Is the Reactive Attack that this feat allows you to make (by using an action point) in
addition to any other attacks one could make in a give round? or is it either the Riposite
or your normal attack.
I'm assuming it's in addition too as it costs a Action Point to activate. I only mention it
as it's not entierly clear which is the case.
Gwarh said:(keep in mind all these comments are just IMO)
The Armored Caster feat is listed as only for (Scholars a.k.a. Wizards)
but wouldn't it be, at least in a traditional D&D'ish sense for Mystics a.k.a. Clerics.
And the Attack Focus feat is listed as only for (Aristocrat, Mystic, Outlander,
Warrior) Wouldn't it be more likely that the Mystic be swapped with Expert as it
more or a martial class than the Mystic? Granted Warrior Monks could be
portayed as a Mystic, but I still feel Experts should be in this group as well.
Blind–Fight is listed as only for (Mystic, Warrior) Wouldn't Expert be a
better choice than Mystic for this feat?
Gwarh said:On page 31 the below feat is printed as:
Favored Enemy Spell (Mystic, Scholar)
Now granted I'm being really nit picky here but shoudln't it read
Favored Enemy: Spell (Mystic, Scholar) For as the way it is
now, it reads as if you have a Favorite Spell that your Enemy Casts.
I thought at first when I read it it would be a feat to gain a bonus on
counter spelling a particular enemies spell.
Fantasy Concepts said:Favored Enemy Spell (Mystic, Scholar)
You are adept at casting spells against your favored enemies.
Prerequisite: Favored Enemy, ability to cast arcane or divine spells
Benefit: When casting a spell against your favored enemies, you can either add half your favored enemy bonus to the spell’s power check or your full favored enemy bonus to the amount of damage inflicted by the spell.
Gwarh said:Improved Point Blank Shot and Improved Precise Shot
Perhaps adding Outlander to the limited to classes for this feat would
be good. As the Outlander seems to include Forrester/Ranger like
characters under it's umbrella.
Gwarh said:Death Attack [Prestige]
Your stealth attacks can be deadly.
Prerequisite: Sneak Attack
The Death Attack talent seems pretty powerfull. Shouldn't it also require the Crippling Strike talent as a prerequisite?
Oldtimer said:Acrobatics skill
A character with Acrobatics as a known skill gains a +4 dodge bonus to Reflex Score (instead of the normal +2) when fighting defensively, and a +8 dodge bonus (instead of
the normal +4) when engaging in Total Defense.
Acrobatic Defense feat (Normal section)
If you have 5 or more ranks in Acrobatics, you gain a +3 dodge bonus to your Reflex Score when fighting defensively, and a +6 dodge bonus to your Reflex Score when using the total defense standard action.
Fighting Defensively combat action
Can't find it among the Combat Round Actions
Total Defense combat action
If you have Acrobatics as a known skill, this bonus increases to +6.
The numbers vary and ranks are back. The feat also mentions "This benefit includes the synergy bonus you gain from having Skill Focus in Acrobatics" which is not repeated in either Skill Focus feat or Acrobatics skill.
Also I was wondering about your terminology: in Races you talk about Trained Skills, but in Classes and Skills you talk about Known Skills and in Talent Paths you use "Skill Training (...)".
Acrobatic Defense (Expert, Warrior)
You are an expert at using acrobatics to defend yourself from attacks.
Prerequisite: Acrobatics as a trained skill
Benefit: When in light armor or no armor, your dodge bonus when fighting defensively or when using the total defense standard action increases to +2.
Normal: You normally have a +2 dodge bonus to your Reflex Score when fighting defensively, and a +4 dodge bonus to your Reflex Score when using the total defense standard action. If you have Skill Focus in Acrobatics, you gain a +4 dodge bonus to your Reflex Score when fighting defensively, and a +8 dodge bonus to your Reflex Score when using the total defense standard action.
Fight Defensively: You can choose to fight in a defensive manner. You suffer a –4 penalty on attack rolls, but you also gain a +2 dodge bonus to your Reflex Score until the beginning of your next round. If you have Skill Focus in Acrobatics, this bonus increases to +4.
Fight Wildly: You may choose to fight wildly. You gain a +2 bonus on attack rolls, but you suffer a –4 penalty to your Reflex Score until the beginning of your next round.
Total Defense (Standard Action)
As a standard action, you can choose to avoid attacks instead of attacking. You don’t get to attack or perform any other standard action, but you get a +4 dodge bonus to your Reflex Score for the round. If you have Skill Focus in Acrobatics, this bonus increases to +8.
Special: While balancing, the character is flat–footed (the character loses his or her Dexterity bonus to Reflex Score, if the character has one), unless the character has Acrobatics as a trained skill. If the character takes damage, he or she must make an Acrobatics check again to remain standing. Moving twice in a round requires two checks, one for each move action.
A character with a Skill Focus in Acrobatics gains a +4 dodge bonus to Reflex Score (instead of the normal +2) when fighting defensively, and a +8 dodge bonus (instead of the normal +4) when engaging in Total Defense.