Sammael
Adventurer
Might as well post the NPCs from my Rebirth Forgotten Realms campaign. Perhaps somebody else can get some more mileage out of them? Note that all NPCs were built using my house rules, and may slightly differ from the core rules.
Garak
Male Durzagon Cleric 15 (Laduguer)
Medium Outsider (Dwarf, Evil, Lawful)
Hit Dice: 5d8+20 plus 15d8+60 (150 hp)
Initiative: +5
Speed: 20 ft. (run x3)
Armor Class: 28 (+11 armor, +1 Dex, +1 natural, +5 shield), flat-footed 27, touch 11; +4 vs. giants; +3 vs. critical confirmation
Base Attack/Grapple: +16/+19
Attack: Maul +22 melee (1d10+5, 19-20/x3); or claw +19 melee (1d6+3)
Full Attack: Maul +22/+17/+12/+7 melee and bite +14 melee (1d6+1) and beard +14 melee (1d3+1 plus poison)
Special Attacks: attack +1 vs. orcs and goblinoids, attack +2 vs. aberrations (+2d6), beard (poison Fort DC16, 1d4 Str/1d2 Str), rebuke undead (DC 17), sunder +26 (ignore hardness less than 20)
Special Qualities: Darkvision 120 ft., DR 3/-, DR 5/silver or good, immunities (paralysis, phantasms, poison), light sensitivity (dazzled), resistances (acid 10, cold 10, fire 20), see in darkness, SR 17, stability, stamina, stonecunning
Spell-Like Abilities: 3/day—enlarge person (self only), invisibility (self only); caster level 40th
Cleric Domains: Law, Magic, Metal
Cleric Spells Prepared (DC 14 + spell level):
0-level—detect magic (3), guidance (2), mending (3), resistance (2)
1st level—deathwatch, divine favor, doom, entropic shield, protection from chaos, sanctuary, shield of faith
2nd level—bull’s strength, heat metal, make whole, owl’s wisdom, silence, spiritual weapon, status
3rd level—create food and water, deeper darkness, dispel magic, meld into stone, protection from energy, speak with dead, stone shape
4th level—cure critical wounds, discern lies, divine power, freedom of movement, order’s wrath, sending
5th level—greater command, dispel chaos, flame strike, righteous might, wall of stone
6th level—blade barrier, greater dispel magic, harm, heal
7th level—blasphemy, regenerate, spell turning
8th level—iron body, summon monster VIII (greater earth elemental)
Caster Level: 15th; 16th for [Law] spells; +2 vs. spell resistance
Saves: Fort +17, Ref +10, Will +17; +2 vs. spells and spell-like abilities
Abilities: Str 17, Dex 12, Con 18, Int 16, Wis 18, Cha 10
Languages: Common, Dwarf, Infernal, Terran, Undercommon
Skills: Appraise +11, Bluff +8, Concentration +27, Craft (metalworking) +23, Craft (stoneworking) +22, Diplomacy +10, Intimidate +10, Knowledge (religion) +13, Listen +15, Search +11, Sense Motive +12, Sneak +13, Spellcraft +26, Spot +15
Feats: Additional Domain, Alertness (B), Exotic Weapon Proficiency (maul) (B), Heavy Armor Proficiency, Improved Initiative, Improved Spell Resistance, Improved Sunder, Magic in the Blood, Power Attack, Spell Penetration, Weapon Focus (hammers and picks)
Alignment: Lawful Evil
Challenge Rating: 16
Equipment: +2 adamantine aberrationbane maul of impact (35,015 gp), +3 adamantine light fortified full plate (32,500), +3 heavy steel shield (9,170 gp)
Garak
Male Durzagon Cleric 15 (Laduguer)
Medium Outsider (Dwarf, Evil, Lawful)
Hit Dice: 5d8+20 plus 15d8+60 (150 hp)
Initiative: +5
Speed: 20 ft. (run x3)
Armor Class: 28 (+11 armor, +1 Dex, +1 natural, +5 shield), flat-footed 27, touch 11; +4 vs. giants; +3 vs. critical confirmation
Base Attack/Grapple: +16/+19
Attack: Maul +22 melee (1d10+5, 19-20/x3); or claw +19 melee (1d6+3)
Full Attack: Maul +22/+17/+12/+7 melee and bite +14 melee (1d6+1) and beard +14 melee (1d3+1 plus poison)
Special Attacks: attack +1 vs. orcs and goblinoids, attack +2 vs. aberrations (+2d6), beard (poison Fort DC16, 1d4 Str/1d2 Str), rebuke undead (DC 17), sunder +26 (ignore hardness less than 20)
Special Qualities: Darkvision 120 ft., DR 3/-, DR 5/silver or good, immunities (paralysis, phantasms, poison), light sensitivity (dazzled), resistances (acid 10, cold 10, fire 20), see in darkness, SR 17, stability, stamina, stonecunning
Spell-Like Abilities: 3/day—enlarge person (self only), invisibility (self only); caster level 40th
Cleric Domains: Law, Magic, Metal
Cleric Spells Prepared (DC 14 + spell level):
0-level—detect magic (3), guidance (2), mending (3), resistance (2)
1st level—deathwatch, divine favor, doom, entropic shield, protection from chaos, sanctuary, shield of faith
2nd level—bull’s strength, heat metal, make whole, owl’s wisdom, silence, spiritual weapon, status
3rd level—create food and water, deeper darkness, dispel magic, meld into stone, protection from energy, speak with dead, stone shape
4th level—cure critical wounds, discern lies, divine power, freedom of movement, order’s wrath, sending
5th level—greater command, dispel chaos, flame strike, righteous might, wall of stone
6th level—blade barrier, greater dispel magic, harm, heal
7th level—blasphemy, regenerate, spell turning
8th level—iron body, summon monster VIII (greater earth elemental)
Caster Level: 15th; 16th for [Law] spells; +2 vs. spell resistance
Saves: Fort +17, Ref +10, Will +17; +2 vs. spells and spell-like abilities
Abilities: Str 17, Dex 12, Con 18, Int 16, Wis 18, Cha 10
Languages: Common, Dwarf, Infernal, Terran, Undercommon
Skills: Appraise +11, Bluff +8, Concentration +27, Craft (metalworking) +23, Craft (stoneworking) +22, Diplomacy +10, Intimidate +10, Knowledge (religion) +13, Listen +15, Search +11, Sense Motive +12, Sneak +13, Spellcraft +26, Spot +15
Feats: Additional Domain, Alertness (B), Exotic Weapon Proficiency (maul) (B), Heavy Armor Proficiency, Improved Initiative, Improved Spell Resistance, Improved Sunder, Magic in the Blood, Power Attack, Spell Penetration, Weapon Focus (hammers and picks)
Alignment: Lawful Evil
Challenge Rating: 16
Equipment: +2 adamantine aberrationbane maul of impact (35,015 gp), +3 adamantine light fortified full plate (32,500), +3 heavy steel shield (9,170 gp)


