Anthony Jackson
First Post
As was pointed out in Converting your Character, a samurai is rather close to a great weapon fighter. However, there are a few distinctive quirks, probably buildable as encounter powers, that are genre staples for the samurai.
A big one here is the psychic duel -- rather than going after one another with weapons, samurai engage in a psychic duel, until one yields. This includes, but is not limited to, the iajutsu duel. However, I'm not sure how to do this in a workable way. My initial thought, which doesn't entirely satisfy me:
A big one here is the psychic duel -- rather than going after one another with weapons, samurai engage in a psychic duel, until one yields. This includes, but is not limited to, the iajutsu duel. However, I'm not sure how to do this in a workable way. My initial thought, which doesn't entirely satisfy me:
Reactions? Way this effect can be done better?Duel of Wills Must be trained in Intimidate.
Encounter * Fear, Psychic
Standard Action Ranged 5
Target: one creature
Attack: Cha vs Will
Hit: 1d6+Cha psychic damage, and you are considered to be Readying an Action. The trigger for your Ready must be an action taken by your target. A target reduced below 0 HP is instead reduced to 1 HP and must surrender.
Miss: as a standard action, your target may attack you with a Duel of Wills. Otherwise, the effect ends.
Sustain Standard: attack again, with effects as above.
Special: you may use the enhancement bonus of your weapon or implement as a bonus to this attack, though you do not get other keywords or properties.
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