My question is, for those of you who have done a lot of sandbox play, what things do you find makes the job easier for the GM or are otherwise very useful to have at hand?
For example, having a stack of ready made NPC's.
Just as an historical note: Even though in the first four years or so of published D&D there were basically no adventure modules available (until TSR began to really put them out in '78) and the game consisted largely of a lot of sandbox campaigning, still I think they only published three products beyond the rulebooks to support that style of play.
Dungeon Geomorphs (randomly rearrageable maps and keys)
Monster and Treasure Assortment
Rogues Gallery (NPC's)
For example, having a stack of ready made NPC's.
Just as an historical note: Even though in the first four years or so of published D&D there were basically no adventure modules available (until TSR began to really put them out in '78) and the game consisted largely of a lot of sandbox campaigning, still I think they only published three products beyond the rulebooks to support that style of play.
Dungeon Geomorphs (randomly rearrageable maps and keys)
Monster and Treasure Assortment
Rogues Gallery (NPC's)
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