Maxperson
Morkus from Orkus
I'd ride a duck.If I were a witch, I'd want a flying saucer.
I'd ride a duck.If I were a witch, I'd want a flying saucer.
Any flying brooms you don't want, just send 'em my way. I still have at least 10 PCs of my own without one, and they'd each take one in a heartbeat if it was offered!Who actually wants a broom of flying, though? I've hated that ridiculous item since I first saw it. Give me winged boots, a carpet of flying, ring of air elemental command or something else. "Look ma! I'm riding a broom!" just doesn't cut it for me.
Trade you for that Holy AvengerAny flying brooms you don't want, just send 'em my way. I still have at least 10 PCs of my own without one, and they'd each take one in a heartbeat if it was offered!
I mean, not that I want a doofy broom, but I think that's what they ought to do.<<facepalm>>
I mean, seriously: who comes up with this stuff? It's like they asked a bunch of players what their favourite items are and then chopped the price down so that everyone could have one, rather than leaving them as special and unusual finds.
I can't think of a single PC I've ever played - OK, maybe one 3e Ranger who kinda thought he was a Paladin - who wouldn't take that trade in a heartbeat, provided some cash came my way with it.Trade you for that Holy Avenger![]()
This. But... a literal saucer that grows in size to accommodate a rider. Teacup optional.If I were a witch, I'd want a flying saucer.
I referenced it, because that's the assumed amount of money for a character of that level to have accumulated. Those hoards by the way, are pretty hard to come by. You need to take out an entire tribe of orcs or a dragon or something. But okay, so the group now has 3500 gold. I'll be generous and assume 4000 from some individual treasures. You want to hire 50 mercenaries at.....you tripled it to 6g each in total due to officers, so 300 per day. Now, you aren't generally going to find a dungeon or other similar threat that you'd want 50 mercs for close to town, but for kicks let's say that they are pretty close and they are a week away. 300 a day x 14 days(there and back) is 4200 gold. You're 700 in the hole and that's if you get there and then turn right around.
Right, so damage is half what you stated as many, if not most things start having resistance.
Once or twice with that many casualties and that kind of attitude about their lives and you will find the pool of mercs dry up. You'll get a reputation for being death and they want to make money, not die.
Yet your damage number assumed a 100% hit rate, instead of a hit rate that will be lower, maybe considerably lower than 50%.
Your assumed optimal condition will rarely come to pass. It's basically white room arguing and white room stuff isn't helpful.
Oh. So you aren't getting them for 300 per day. 300 per day assumes bottom of the barrel mercs, not scouts which are all the equivalent of 3rd level characters. So now the 4200g cost for that close 1 week out and 1 week back trip just shot up in price. You can no longer afford it, not that you really could before, either.
Sure. I personally wouldn't have a problem with it. If you wanted to shell out what is probably going to be 10k in gold to kill one bone devil, go for it.
First, it is a lack of money. At least at low levels. A 5th level group isn't going to want to shell out 5-10k in gold(pretty much all they've earned to this point) just to win one encounter. Second, it's not really that effective. You're rarely going to get optimal conditions, and you're rarely going to get a monster stupid enough to sit out in the open against 50+ guys. That bone devil has a 13 Int and has lived millennia. It's not going to fight your small army. It's going to leave and come back later. Or more likely, leave and then bribe the leader of your mercs with a deal with the devil to turn on you and then your up a creek. Those devilish devils!
That was before you used scouts instead of bottom of the barrel mercenaries.I've consistently said 30 mercs. At 6 gold per day that is 180 per day, not 300. Also, shocker, if we decimate a dungeon we likely get more money. So not only was I not in the hole (180*14 = 2,520 leaving me nearly 500 gold left) but I probably have a surplus at the end.
Effective yes. Cost effective? Rarely.And, the point is that player don't do this. They never have. And it isn't because it can't be effective.
Most of those, if played properly, kill your men. With very few exceptions, they are all intelligent and wouldn't straight up fight your 30 men.Except for Giants, Dragons, anything humanoid like drow, duergar, ect, Beholders, Genies, Aboleths, Hydra, Mindflayers, Purple Worms, Remorhaz's, quite a few undead, Slaad, Trolls, Wyverns...
Yep. I'm assuming that the DM is roleplaying the NPCs, rather than making them computer bots with no thought other than what the player orders them to do. And 5? Please. You'd lost most to all of your men to a well played, well, almost anything on that list up there.Nothing in the rules about that. That is just you making up things. Sure, a DM might play it that way. Or they might play it like "hey, they took us to get wealthy beyond our wildest dreams, and sure, five of us died, but you think you'd do better solo?" and you might get more people.
Probably why they aren't adventurers.Adventuring is a dangerous profession.
You don't need them. Assuming a 40% hit rate is much closer to accurate than 100%.And yet, again, we had no AC numbers to compare it too. Like I said.
It says it in the PHB under services. The 2gp a day is rock bottom, which means basic level 1 equivalent mercenaries. Your scouts are much better and would cost much more. CR 1/2 by the way is around a 3rd or 4th level PC. And no. No PC is considered CR = level, because CR = able to take on 4 characters of that level. A level 1 PC is unable to do that. A 3rd level PC probably loses to 4 1st level PCs.Great, you can show me where in the book it says that? Quoting the actual rules in the PHB or DMG? Because, that again sounds like you are making a call that isn't yours to make. Nothing says how powerful a "skilled" hireling is. Scouts are CR 1/2. A player character is considered to be CR = Level. So, these guys aren't even level 1 equivalents according to most spells in the game.
It's hardly the only game breaking thing that they can do with a lot of money. And by game breaking, I mean breaks at low levels. At higher levels, power shifts and lots of money doesn't break things.THEY AREN'T DOING THIS, BECAUSE IT IS BORING. THEREFORE MORE MONEY WON'T CAUSE THEM TO SUDDENLY DO THIS.
Why do you assume stupidity on the part of the devil? He's not going to get into a straight up fight against a superior force. There are other methods that cause you to lose that he would employ.30 individuals. 2500 gold. And it is obviously going to be more than one encounter. Good lord, I said that the worse case scenario was this single CR appropriate devil took out 3 or 4 scouts. But, you know, a CR 9 devil isn't just chilling alone in a room. Bet he might have, say, a cult? A cult of humans. They don't have damage resistance, so that is the full (potential because accuracy is a thing, but I'm not doing the full math here to make a single point ) 360 damage. Cult Fanatics have about 33 hp, so lets say that is 10 of them of killed in the first round. The players go and charge the Bone Devil, and what in one world was a 4 vs 11 brawl with multiple spellcasters and a terrible devil becomes a 34 vs 1 fight that is a guaranteed win for the party.
In a white room... In a real game, it's not going to be fighting you on an open plain.I mean, sure, it can try and run. Longbows have a reach of 600 ft, the scouts can move 30. So... 60 turns for a devil with 40 ft of movement to get out of there? It has 3.
Cool. Not the only thing that they can do with money.That's why I don't buy the argument that, "If you give players too much gold, they will hire a mercenary army to win all battles for you." If that was what players wanted to do, they would do it. But they don't, because they don't want to do that.
And some of them wouldn't even have to. A Dragon's fear aura or a Mind Flayer's psionics will (or bloody well should!) clear the field of any schlub mercenaries real fast, and separate the wheat from the chaff.Most of those, if played properly, kill your men. With very few exceptions, they are all intelligent and wouldn't straight up fight your 30 men.
Depends on the class of course (there's always a wizard casting sleep), but I would say its not until you get to 5th level (second attack, 3rd level spells) that a character would have a reasonable chance against 4 1st level PCs. The force multiplier effect in 5e is very very very strong.A 3rd level PC probably loses to 4 1st level PCs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.