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Savage Pathfinder Savage Pathfinder's Wizard Gets An Update!

Earlier this week, I shared a work-in-progress version the wizard from Pathfinder for Savage Worlds. P.E.G. has kindly send me along an updated version! I'll have a Q&A up here on the site soon.

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What are the changes, I hear you ask? well, PEG heard you ask too, so hear's an annotated version explaining the changes!

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Russ Morrissey

Russ Morrissey


Sir Brennen

Adventurer
Thanks! Can anybody tell what are the differences?
First thing I notice is the Arcane Background Spell List is updated, and no longer includes Healing.

The effect of Bonded Object is now consistent between it's description in both the Class Edge and Arcane Background.

Also, the "Building Your Own Wizard" is clearly called out, which is nice, as some people thought the table of Advancements were set in stone, like d20 class abilities.
 
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Lord Mhoram

Adventurer
Also, the "Building Your Own Wizard" is clearly called out, which is nice, as some people thought the table of Advancements were set in stone, like d20 class abilities.

That is is great to me. I know a little about SW, and how it works, and honestly I thought the Ezren table showing him was the choices people had to make. Even after I figured that out - It still seemed lockstep - so I am glad for this callout in the preview.

One I had the book and read it, I would likely never make that mistake in how it is approached, but I mised it somewhat in the preview. So yeah I'm really glad that is highlighted. Not necessarily for the book itself, but from those that may know a little bit about SW and make similar mistakes to mine, and may lose interest or something. I know finding out how it really worked helped my desire (I pledged).

Bascially it is "This is how you use the tools we have in the book and in SW to be able to build a Pathfinder style wizard" not "You must build a pathfinder style wizard." :D
 

Lord Mhoram

Adventurer
My wife and I tend to play 2 different systems - usually different in tone and approach. For years it was HERO and 3.X/Pathfinder. Now our primary system is Cypher, so we are sorta of looking for a secondary system that is a bit more crunchy.. but not HERO or PF level - and SW looks like it just might fit the bill. And there is so much support and campaign stuff for it, which is amazing.
 

Prof_Dogg

Explorer
My wife and I tend to play 2 different systems - usually different in tone and approach. For years it was HERO and 3.X/Pathfinder. Now our primary system is Cypher, so we are sorta of looking for a secondary system that is a bit more crunchy.. but not HERO or PF level - and SW looks like it just might fit the bill. And there is so much support and campaign stuff for it, which is amazing.
If you like Cypher, you'd likely like Savage Worlds. It has similar open-ended qualities and streamlined qualities as Cipher does. Still very different systems but similar philosophical approaches to how mechanics can work into the story.
 


Lord Mhoram

Adventurer
If you like Cypher, you'd likely like Savage Worlds. It has similar open-ended qualities and streamlined qualities as Cipher does. Still very different systems but similar philosophical approaches to how mechanics can work into the story.
Yeah I tried it a number of years ago with Explorer edition. We found the combat too swingy - and I was looking for the "perfect system" that I could replace HERO with; and I had a game design philosophical disagreement with the way skills/attributes were handled*- so we stopped playing. Now that I think I have found the "perfect system" (Cypher) - having a second one that just "really really good" is fine. lol. I was a bit of an elitist.

I see it sharing that things I like about cypher, but for when I want something more tactical and a bit crunchier in play, SW looks to be awesome.

* I'd talk about them, but I don't want to take this thread too much more of a tangent than it already is - it's supposed to be about how great Savage Pathfinder will be. :D
 


Donald Schepis

Developer @ PEG
Anyone know what font the headers are in?
It's CCTreacherousCorners.

I miss the healing. I like for magic to be universal and it's also great for small parties if you don't need a cleric for healing.
The implications of Wizards getting "all" powers was a rule we felt was going to cause problems in the future. That said, there are ways (currently) for Wizards to get functional access to powers outside of their list. You can also play a Bard, Druid, or use one of the generic arcane backgrounds to get access to healing.
 


stadi

Explorer
It's CCTreacherousCorners.


The implications of Wizards getting "all" powers was a rule we felt was going to cause problems in the future. That said, there are ways (currently) for Wizards to get functional access to powers outside of their list. You can also play a Bard, Druid, or use one of the generic arcane backgrounds to get access to healing.

I can always houserule it, and I'm not really thinking in PF / D&D RAW, but in a more generic way. My strongest inspiration comes from The Wheel of Time, and there is basically one kind of magic source (or two if you count the female and male ones as different ones) and they can also heal there.

And my second point is the small party problem. Wizards (or sorcerers) are the "standard" magic users, and in a party of three (fighter, wizard, thief) you need the wizard to heal. But it would be a minimal change for a house rule, so I'm fine with it.
 

Sir Brennen

Adventurer
I can always houserule it, and I'm not really thinking in PF / D&D RAW, but in a more generic way. My strongest inspiration comes from The Wheel of Time, and there is basically one kind of magic source (or two if you count the female and male ones as different ones) and they can also heal there.

And my second point is the small party problem. Wizards (or sorcerers) are the "standard" magic users, and in a party of three (fighter, wizard, thief) you need the wizard to heal. But it would be a minimal change for a house rule, so I'm fine with it.
For non-PF fantasy, PEG should have the new SWADE compatible version of the Fantasy Companion out soon. Though, even then, there’s no guarantee a player will select Healing as part of their powers, even if it’s on their list.

In fact, unless there’s some healing ability built in to the Cleric Class Edge in SWPF, you could easily build a Cleric without any healing as well. Because the number of Powers known in SW is more limited than typical d20 games, this is a distinct possibility.
 

FoolishFrost

Explorer
Jumped in to grab it too.
Will get the rise runelords box set when I can adjust next month. Didn't need the trinkets, just the booksets.

Oh, and the core book seems to include all the SW rules as a part of it. Might want to get two of those. One for the gm, and the other to hand about.
 

Donald Schepis

Developer @ PEG
I can always houserule it, and I'm not really thinking in PF / D&D RAW, but in a more generic way. My strongest inspiration comes from The Wheel of Time, and there is basically one kind of magic source (or two if you count the female and male ones as different ones) and they can also heal there.
It sounds like you'll want the Fantasy Companion as well when that comes out this year! Pathfinder® for Savage Worlds has a lot of rules and minor tweaks across the powers that make them match Golarion (like water blocking some powers).

In fact, unless there’s some healing ability built in to the Cleric Class Edge in SWPF, you could easily build a Cleric without any healing as well. Because the number of Powers known in SW is more limited than typical d20 games, this is a distinct possibility.
Clerics start with healing and the Savage Worlds version of Channel Energy gives you some dope ways to use it you folks will get to see later!

Jumped in to grab it too.
Will get the rise runelords box set when I can adjust next month. Didn't need the trinkets, just the booksets.

Oh, and the core book seems to include all the SW rules as a part of it. Might want to get two of those. One for the gm, and the other to hand about.
So long as you back at a print pledge level you can add in the Rise of the Runelords box set in the pledge manager. And the core rules do include all of the appropriate rules from SWADE, though edited and tweaked to better fit Golarion.
 

Sir Brennen

Adventurer
It sounds like you'll want the Fantasy Companion as well when that comes out this year! Pathfinder® for Savage Worlds has a lot of rules and minor tweaks across the powers that make them match Golarion (like water blocking some powers).
@Donald Schepis Where you involved with the Fantasy Companion development as well? I believe it was in the Hollerween interview last fall they mentioned there was coordinated work between the FC and SWPF teams.

Also, to my knowledge the only info we have about a release date for the FC was from the Hollerween interview. It was mentioned there that we should see it Q1 this year. Is that still accurate? And will it be actually released then or will there be a Kickstarter? (I'm assuming the former).

Clerics start with healing and the Savage Worlds version of Channel Energy gives you some dope ways to use it you folks will get to see later!
Ha! I knew I could tease out some info on the other classes :devilish:
 
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Donald Schepis

Developer @ PEG
@Donald Schepis Where you involved with the Fantasy Companion development as well? I believe it was in the Hollerween interview last fall they mentioned there was coordinated work between the FC and SWPF teams.
I've looked at the stronghold rules in the FC and a lot of the work I did on updating/creating new powers for Savage Pathfinder is based on the initial design of new modifiers from the Fantasy Companion.

Also, to my knowledge the only info we have about a release date for the FC was from the Hollerween interview. It was mentioned there that we should see it Q1 this year. Is that still accurate? And will it be actually released then or will there be a Kickstarter? (I'm assuming the former).
Every waking moment of my life right now is Savage Pathfinder, so I'm largely ignorant of everything else going on.
 




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