Pants said:One of the players is playing an Azer (using SS rules) and while he has the best stats in the group, his Low HD (only 2 HD at 6th level...) make him verrrry susceptible to harm. He's still pretty beefcake though and he has an AC of fricken 26!![]()
He likes to run up and hit things.MrFilthyIke said:Take some Toughness feats if it becomes an issue...or hang back and shoot things w/ a bow/crossbow![]()
ichabod said:The best thing for me is the monster races. I've replace all ECL races with monster classes. This allows not only any race for a low level character, but it lets the player decide how much they want to blow on their race. If they just want some of the benefits of the race they don't have to take all the levels, and they can concentrate on the class levels. If you treat racial levels as prestige classes, this also allows them to spread out the shaft levels.
I'm making an item called a Dragon Helm, which allows you to take levels as a dragon, and eventually turn into one. Since classes aren't given for the dragons, I've been working up my own.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.