Dave Blewer
First Post
Well... This has become a must buy for my Sundered Sky campaign! I have a PC race called Wildlings that are basically furries 

Frostmarrow said:It's absolutely brilliant! (Thank's for the words, MerricB). Now I'm just waiting for the munckins to map out the best path to make the ultimate fighter by multi-racing!![]()
Because BAB is based on Hit Dice. In the case of the minotaur, Level and HD are not equal.Looking at the minotaur sample class, why didn't they just give it cleric BAB progression, rather than +1/+2/+2/+3/+3/+4/+5/+6 ?
Orcs are ECL 0.I wonder why we don't see class listings for things like Drow, or Orcs, or other humanoids with ECLs > 0.
I don't think that's the problem. Take for example a monster that has extremely useful magical abilities, such as a Pixie with Otto's irresistible dance, or a Blink Dog, or an Illithid. You need to assign high ECLs to these monsters, because otherwise the characters will use their special abilities and some good tactics to slaughter foes of much higher CR easily for a long time. But then the characters playing these monsters will be severely behind in terms of hit points, because their ECL is much different from their HD, and thus will be very vulnerable. This is the problem, I think. Nothing to do with flavor: it's a matter of balance.Kamikaze Midget said:BAH! So just because the monster is cool, unique, and does things to a campaign that the disigners didn't like, they're going to be made weaker to be made less appealing? I don't like the sound of this...it smacks of using a flavor reason to make a mechanical adjustment, something 3e has stayed blissfully away from for a baseline.