Savage Species Review up


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I must say that this is the book I have felt the most anticipation for to this date. Getting 3E was fun, but I felt trepidation. Other things have been nice to look for and get, but this one makes me want to drive up and down around my local area until I find a gaming store that has a copy...

John
 

Hmm you can't take a class level until you've finished all the monster levels? That's a real pain, I wonder what the reasons are for that restriction.
 



Bagpuss said:
Hmm you can't take a class level until you've finished all the monster levels? That's a real pain, I wonder what the reasons are for that restriction.

I'd say that it's mostly for consistency's sake. The only thing that it really messes up would be the ability of any class to become a caster type until they finished progression. If you're doing an all monster-pc campaign, no access to healing spell for quite a while would be a bit of a concern.

If I were DMing such a campaign, I'd give a bit of leeway to the party in order to make up for it.
 

Bagpuss said:
Hmm you can't take a class level until you've finished all the monster levels? That's a real pain, I wonder what the reasons are for that restriction.

As I have heard, I don't like very much the concept of monster class progression. Imagine you want to play a Troll. Once you are a "complete troll" you will have:

Giant type
Large size (and reach)
6 hit dice
+12 Str, +4 Dex, +12 Con
-4 Int, -2 Wis, -4 Cha
Natural weapons: claw + bite
Natural armor: +7
Special attack: rend
Darkvision
Scent
Regeneration 5

I can't find ECL in the SRD, let's imagine it's something between +4 and +8, likely not less than +4. So for example let's imagine you need 4 levels worth of progression to "become" a Troll. What do you get?

I suppose TYPE is got from the start, but SIZE? Are you really a Giant if you are still medium-sized? Also, being large has both advantages and disadvantages (including stats changes? not sure if the same table for ol' HD advancing applies here), so I think you may get both TYPE and SIZE from the start.

But then, let's look at Darkvision+Scent+Regeneration: they look too good to get all 3 from the start, but does a Troll without Regeneration makes sense at all? Not to me. Very likely you get it first 1 and then it increases up to 5.

How are you going to explain that your monster does not have its full abilities? Because he's still a puppy? But you don't get Xp just by aging. The mechanics are probably very fine, my problem is just in what sense it makes the whole thing of "developing" mosters abilities with time as it is with classes abilities, which indeed represent a very different thing. And after all, what's the need of playing a low-level game with monsters, if playing monstrous character is anyway suggested to experienced players/DMs only? Is any expert player willing to go back to play 1st level adventures starting as a Troll1, when often they don't even want to start below 10th?? ;)

Please let me know your opinion! :)
 

dravot said:


I'd say that it's mostly for consistency's sake. The only thing that it really messes up would be the ability of any class to become a caster type until they finished progression. If you're doing an all monster-pc campaign, no access to healing spell for quite a while would be a bit of a concern.

If I were DMing such a campaign, I'd give a bit of leeway to the party in order to make up for it.

I rather agree, although there may very well be balance issues that aren't as obvious if you haven't seen the way the book breaks it down. The commentary suggests that it may be possible in the midst of a creature's advancement to take class levels granting abilities that may seriously offset some disadvantage or other that's figured into the monster's retarded level progression. I'll reserve judgment until I see the book.

I suspect, however, that in an "all monster-PC" campaign, it might not matter as much... depending of course on the dynamics of the party. It'll be fun to experiment.
 

Li Shenron said:

How are you going to explain that your monster does not have its full abilities? Because he's still a puppy? But you don't get Xp just by aging. The mechanics are probably very fine, my problem is just in what sense it makes the whole thing of "developing" mosters abilities with time as it is with classes abilities, which indeed represent a very different thing. And after all, what's the need of playing a low-level game with monsters, if playing monstrous character is anyway suggested to experienced players/DMs only? Is any expert player willing to go back to play 1st level adventures starting as a Troll1, when often they don't even want to start below 10th?? ;)

This is something that is gonna vary from DM to DM. I enjoy the passage of years during my campaign (something not all DM's like), and that's how I plan to control this.

If my players show interest in a Monstrous PC, I'll come up with an age chart for them, and associate the levels of the monster with them. The idea is that perhaps a Troll that is under age 20 can only advance as a troll to level 3 (just a made up number...don't have the book yet). This means that until the campaign advances in years, he can never go higher level than that. He can take PC classes though.

Now, if the game advances in years, and he falls into the next age bracket, he HAS to take the next few Troll levels (to show his growth). Though some stuff has to be winged ("Crikey, Chuck! You sure got tall all of a sudden"), but can easily be handled in narrative.

Once they hit the top of the Troll advancement for that age bracket, they can go back to other class levels.

Make sense? Any opinions?

-Rugger
"I (used to, until this week) Lurk!"

EDIT: Woo! This was my 50th post! At this rate I'll hit 100 in about 3 years.... :)
 
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