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5E Savage Tide Adventure Path


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When Paizo was on fire the first third or half of the APs were great then they kinda fell apart later.
I'm going off topic, but yeah, the starter adventures to Age of Worms, Savage Tide, Kingmaker, and so on, all Paizo/Dungeon author works, are legendary. When they assign 6 different writers to 6 different modules, things get discordant.
 

Zardnaar

Legend
I'm going off topic, but yeah, the starter adventures to Age of Worms, Savage Tide, Kingmaker, and so on, all Paizo/Dungeon author works, are legendary. When they assign 6 different writers to 6 different modules, things get discordant.
Yeah. I think the AP idea is good but going to level 10-14 us probably better than trying to get to 20.

AOs where you live around a lot I find harder to run. Since you always have a new cast and location it's harder for the PCs to care about the local area.

Paizo put a lot if effort into Sasserine in Dragon but after part 2 in Dungeon it doesn't matter.

Hence why I think I would refocus more on Sasserine and the Isle of Dread. I've run 4 parts of the earlier AP and used the defense of Farshore as inspiration in another adventure.

I think I would skip the voyage part to the isle as well but the players enjoyed that part as a stand alone.
 

I think I would skip the voyage part to the isle as well but the players enjoyed that part as a stand alone.
In my conversion and first run, the voyage took the greatest amount of effort. It can be supremely interesting, but not as written. I have daily drama going on and the goal is to invest the players in the survival of the crew (some of which, in my campaign, they handpicked). Otherwise, when we get to the Isle, they could simply say "buh bye" and run along. I've seen romances, attempts to boost morale of the crew, investigations (to find who is sabotaging the rigging), shenanigans with Urol, and of course Avner.
 

Zardnaar

Legend
In my conversion and first run, the voyage took the greatest amount of effort. It can be supremely interesting, but not as written. I have daily drama going on and the goal is to invest the players in the survival of the crew (some of which, in my campaign, they handpicked). Otherwise, when we get to the Isle, they could simply say "buh bye" and run along.
Yeah I ran almost an entire session of them interacting with the crew.

They were almost ready to kill the useless noble once they got to the island.
 

Yeah I ran almost an entire session of them interacting with the crew.

They were almost ready to kill the useless noble once they got to the island.
Hehe, Avner. In my first run, the players hated him as well, but he survived the wreck, pulled his weight when absolutely pressured, and became a "voice of the people" to criticize the party when things went wrong on the trek. He did just enough right to avoid being totally useless. In my current campaign, he's been practicing with a crossbow on the trip and is a natural talent. He's already shot down an albatross (bad luck) and a PC wizard's familiar (they were in Tamoachan and sent the familiar to let the captain know they were delayed, don't leave without us...Avner thought it was creepy how the pelican kept circling the ships and trying to get to it, so he shot it.) However, if he survives the wreck, his skill with the crossbow might be handy, if everyone can stand his mouth.
 

Zardnaar

Legend
Hehe, Avner. In my first run, the players hated him as well, but he survived the wreck, pulled his weight when absolutely pressured, and became a "voice of the people" to criticize the party when things went wrong on the trek. He did just enough right to avoid being totally useless. In my current campaign, he's been practicing with a crossbow on the trip and is a natural talent. He's already shot down an albatross (bad luck) and a PC wizard's familiar (they were in Tamoachan and sent the familiar to let the captain know they were delayed, don't leave without us...Avner thought it was creepy how the pelican kept circling the ships and trying to get to it, so he shot it.) However, if he survives the wreck, his skill with the crossbow might be handy, if everyone can stand his mouth.
Yeah that's him.
 

solomanii

Explorer
Well, my PCs voted for a "Clash of the Titans" Greeco/Roman style campaign over Savage Tide so will re-propose this one after the next campaign now.
 



Zardnaar

Legend
Ok my players have reached the lotus dragon lair. They are level 2.

I'm using the NPC spy stats as a typical lotus dragon. Rowyn is a swashbuckler from Volos guide with some spells.

Rotgut is going to be a refluffed Crimson Drake from Tone of Beasts.

Once they deal with Rowyn I'll level them up to level 3.

I'll diverge from the AP from there. Focus in pirates, Sasserine and maybe Farshore.

Going to use the old players guide and Sasserine is the base camp.
 
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Zardnaar

Legend
Ok Vanthus successfully managed to offend everyone, looks like I have a new BBEG.

Elements I want to reuse.

Vanthus and his rebirth as deathknight.
Battle of Farshore

Krakens Cove Bullywugs Gambit.

Battle at Vanderboren manor can be postponed.

Divergence after Krakens Cove return to Sasserine. Develop Sasserine more.

Sail to Farshore around level 3-5. Voyage is uneventful except maybe a pirate ship possibly a ghost ship. Mostly just to establish Farshore as a thing. Battle of Farshore level 7 or so.



Scuttlecove be used probably level 9.

Yuant Ti are backing Vanthus, his lemorian form might be more serpentine in appearance.

Lavinia will be a fighter/swashbucklers with no le background. One of the other PCs is a member of House Lidu.

Abyss might be used around level 9-12. The black pearls will probably function as is but they're ancient weapons of mass destruction.

Rough plan so far. Use portions of the Savage Tide, X1 and Ghosts of Saltmarsh to cobble togather something pirate related.

Running it as a sandbox seeing what threads the players pick up on. Vanthus needs to make a cameo but PCs can't touch him, then they'll meet his half fiend form at Farshore.

More Sasserine, Jade Ravens and the Dawn council and a focus on Vanthus.

They're based in not Cuba. Farshore doesn't have to be on the Isle of Dread but am wondering where to place the isle if I use it.
 
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