ruleslawyer
Registered User
That, however, is the exact reason I'd like more high-level adventures. It's difficult to write good ones, and I think you've done quite a good job so far.James Jacobs said:Yeah... spells like speak with dead, find the path, teleport, resurrection, and wind walk can really break classic adventure plots. It's kind of frustrating. Personally, I think the game is at its strongest in the mid levels, from 5th-12th level. Before that, PCs are too fragile and you can't really use a lot of monsters. After that, things start to get so complicated that statblocks can take up a page or more, and often games turn into one long combat session.
As to stat blocks: No way that you can just make a practice of putting them online? I know that this messes with the folks who don't have regular internet access, but perhaps there's a way to provide an equivalent placeholder NPC of equal CR? (So, something saying "The stat block for Edralve the Slave Lord can be found at the Paizo website. If you do not have access to that stat block, replace with the 15th-level NPC rogue from the DMG.")