GlassJaw said:
Yeah, I definitely would like to see an AP that slows down the progression. The current AP's have the players advancing sometimes multiple levels in the course of one module.
Or break the AP in two or three seasons :
First season : level 1-6 : a low level campaign, that serve as an introduction, and allow the player to reach mid level in a matter of months (3-6).
Second season : level 7-12. The PC are now well established. A few years have passed. But things from the past, seemingly isolated events keep them busy. Something is happening, but they can't know what. This will allow them to reach high level in a matter of years (6-12).
Third season : level 13-18. The players are now among the mighty of th realms. And when the Ennemy show his ugly face, they are on the frontline of a terrible war, as generals, spy-in-chief, cardinals or royal wizards. Many great battles, raids, plots... This is a long, devastating, and probably desesperate war, lasting another few years (6-12). At the end of this season, the PC are the last heroes and the last hope of a whole realm (FR)/world(Eberron) depending of the power level of the campaign setting.
Conclusion : level 19-20. It's now time to face the big boss. This should be a rapid, fast paced, succession of epic adventures. Apocalypse is happening, the Sun is fading from the sky, the sea's water is changed in blood, the gates of hell are open... The PC have only a few days/weeks to save the world, or to allow a new one to be rebuild.
This way, when they reach 21th level, the wizard is not someone who was an apprentice one years ago.