Savage Tide! (Recruiting Closed, Players Selected!)

Malvoisin said:
Hey all,

Just a reminder....I'll be making my player selections in two days. So, if you have any last-minute ideas, updates, or questions, best get them in soon.

That is all. :)

-Mal
Err... I suggest one of every possible race/class combination named Conceptx. One of them is sure to get in! :lol:
 

log in or register to remove this ad

I also wanted to put in a last minute offer of a couple of Tome of Battle class ideas.

Either a Swordsage, which could fit in well with the Swashbuckling Pilot concept I had for the Scout (and Base 6 SP), or a Warblade for something a little different on the front lines. I've been diving into the ToB lately and there is much, much coolness to be had. :cool:
 

Here's my entry:

Innia Vei, Hexblade
The bastard daughter of a pirate and a fortuneteller. Charismatic, lightly-armored, deals in curses... what more could one want in a pirate heavy campaign?

Nothing fancy, just a strait up hexblade. I'd play her lawful neutral so as to fit in with the rest of the party. I'm really liking the idea of walking up to the aforementioned two-headed demon price and hitting him with a massive curse.

Here's a really brief background. I'll further develop it if I'm selected:

Innia Vei was raised by her mother in the large pirate enclave of Crock's Skull. Innia's mother made a living as a bar wench and fortuneteller. Innia did not meet her father until she was nine years old. He was an abusive drunk who spent most of his time out at sea as the first mate on the pirate ship Monkey Tail.

Innia spent most of her childhood washing dishes and scrubbing the floors of Salty Dog Inn where her mother worked. By the time she reached adulthood she was as calloused and tough as any who grew up in such a lawless environment. Yet still, she had a way about her. When she smiled, even the roughest brute would smile back, and the most cynical would be forced to look away. When she was 17 she left Crock's Skull with only two thoughts on her her mind. The first, never to return. The second, to be everything her father was not.
 

A'koss said:
I also wanted to put in a last minute offer of a couple of Tome of Battle class ideas.

Either a Swordsage, which could fit in well with the Swashbuckling Pilot concept I had for the Scout (and Base 6 SP), or a Warblade for something a little different on the front lines. I've been diving into the ToB lately and there is much, much coolness to be had. :cool:

A'koss, are you proposing these classes as alternatives to the Scout class, or as multi-class options for future development of the character?
 

Malvoisin said:
A'koss, are you proposing these classes as alternatives to the Scout class, or as multi-class options for future development of the character?
My though process has gone a little like this...

When I first got ToB, my first thought was that the Swordsage would synergize well with the Scout class and add some nifty flavor - and they do.

However, depending on your build, I found that you don't even really need the scout class at all. The scout does have a few handy features, no question, but a lot of what they can do, the Swordsage can do too... and then the SS has a lot more interesting feature on top of it.

But late last night I was putting together some builds for fun and found that a Swordsage/Warblade multiclass offers some surprisingly good synergy (eventually leading into a Prestige Class called "Master of the Nine") and you can really do some neat stuff the scout can't even dream of (and still have decent skills t'boot). Things like always moving over difficult terrain without penalty, or gaining shadowy concealment when you move more than 10 ft, or having a power which would allow you to make jumps as a swift action 1/encounter. Higher level stuff could include shadow jaunts, powers to bypass (for a single strike) DR or make touch attacks, non-straightline charges, have your weapon burst into flames for a round gaining an additional 5 ft reach... and have slightly better BAB, HPs, AC and just be a more effective in combat. Scout ++ as it were. So I thought I would offer this class combo in replacement of the scout, but keep the same race and Swashbuckling Pilot concept.
 

A'koss said:
My though process has gone a little like this...

When I first got ToB, my first thought was that the Swordsage would synergize well with the Scout class and add some nifty flavor - and they do.

However, depending on your build, I found that you don't even really need the scout class at all. The scout does have a few handy features, no question, but a lot of what they can do, the Swordsage can do too... and then the SS has a lot more interesting feature on top of it.

But late last night I was putting together some builds for fun and found that a Swordsage/Warblade multiclass offers some surprisingly good synergy (eventually leading into a Prestige Class called "Master of the Nine") and you can really do some neat stuff the scout can't even dream of (and still have decent skills t'boot). Things like always moving over difficult terrain without penalty, or gaining shadowy concealment when you move more than 10 ft, or having a power which would allow you to make jumps as a swift action 1/encounter. Higher level stuff could include shadow jaunts, powers to bypass (for a single strike) DR or make touch attacks, non-straightline charges, have your weapon burst into flames for a round gaining an additional 5 ft reach... and have slightly better BAB, HPs, AC and just be a more effective in combat. Scout ++ as it were. So I thought I would offer this class combo in replacement of the scout, but keep the same race and Swashbuckling Pilot concept.

Very interesting....thanks for the clarification.
 

Hrm. Thinkingthinkingthinking.

I've got an idea for an Amedio native - a large, black-skinned barbarian/fighter who uses primarily spears and javelins. He left the jungles and became a professional sailor/boarder and has been hiring himself out to get ahead. I'm thinking of focusing on Survival, Profession (sailor), and those sort of skills. It's not sexy, but it's all SRD. :)
 

Makuvin Lirado - water genasi monk, practitioner of the Undying Way (Unearthed Arcana pg. 52)

I was born in a in the midst of a stormy sea, and if my blood hadn't run thick with water, I would have died before my first breath. Breath of water that is. My father was a triton, and rescued my mother from drowning, a terribly romantic story I'm told. They lived on an island nearby, growing in love and understanding of each other, and eventually joined together. Many months later, my mother was pregnant with me, and a ship was sighted. Though my mother loved my father, they were both concerned about the child growing up all alone. My father said he would take my mother to the ship, so she could give birth amongst her own people.

Sadly, a terrible storm blew up out of nowhere, and my mother lay in labor in the bottom of a tiny rowbot, as my father looked on helplessly. I was born as the boat sank, and my first breath was of water, not air. My father cradled me in his arms as his lover sank to the bottom of the sea. Though I was raised fairly and well by my father's people, there was always a sense of meloncholy about my presense in the village.

I was clearly not a triton, though I had faint webbing between my fingers, bluish skin, and hints of fins, I could walk upon the earth without pain, something no triton could do. My own differences meant I could not swim as fast as my playmates, but I was hardy and hale, more so than most other tritons. It was finally my father's sister who suggested that I would be better off in the human lands. Though there was no malice in her request, I knew she had my best interests at heart, I had recently learned of the circumstances of my birth and realized what I painful reminder I must be to my father.

I swam to the next ship that appeared near my old home, and traded vigorously with the captain for safe passage to the next human community. They had had dealings with waterfolk before, and demanded a high price in pearls to take me. I conceeded, what else could I do? And before two moons were out, I was a student at the monestery of the Inexerable Tide. Perhaps befitting my tragic origin, the masters their taught a form of fighting that taught patience, persistance, and outlasting an opponent. Surviving a fight was the truest win, for as long as you remain alive, so does your honor and spirit in this world.

It was here I met others of my kind, aquatic elves mostly, along with a few others with odd watery linages; fellow water genasi. My odd customs and habits, my curious ways of address; here they were not an issue. I was accepted, and as long as I dligently practiced and learned, I had a place.

It is now many years later, I have mastered the basic techniques and passed my first tests. But now comes the truly hard part, facing the world. I hope I am ready...
 

Okay Everyone,

The deadline for character concept submissions has now passed. Thanks to everyone for the enthusiasm and creativity displayed. It's going to make this a very difficult selection process.

The announcement of the players will be made later today.

Thanks!
 

Isida Kep'Tukari said:
Makuvin Lirado - water genasi monk, practitioner of the Undying Way (Unearthed Arcana pg. 52)...


Just wanted to tip my cap and say well done on this!

Best of luck to everyone!

-neg
 

Remove ads

Top