squirmonke
Explorer
Hello all! I heard you enjoy hearing tales from Zeitgeist campaigns, so I thought I'd share mine. We're nearing the end of Adventure 2 now, so I'll just give a summary of what's happened up to this point, and any particularly fun moments we had on our way.
First, let's get to know the team!
Gai Oromae
Gai (pronounced guy) is a half-elf Martial Scientist Paladin of Vengeance / Warlock of the Hexblade. A native of a Risuri held Yerasol Isle, Gai grew up interacting with the soldiers posted in the archepelago. A precocious boy, he was known for his skill at chess, and getting into fights with soldiers much larger than himself. As he became a teenager, he began to hear a strange whisper, as if the ocean had teeth that could grind out words. It encouraged him to kill animals, to spend time in graveyards, and offer food and even bodies to the water. He did all he could to ignore, and drown out the voice, and finally it stopped. As an adult, Gai attended the prestigious Battalion Academy, where he studied to become a Risuri Paladin of the Ancients. But in his last year, the Fourth Yerasol War began, and in a tragic failure by the Risuri forces, Gai's home island was captured by Danor and its inhabitants slaughtered. He rushed home to see if anything remained, and nothing did. He called out to that voice which had long haunted him and begged for power. And though no voice answered, there was power, and a pact was sealed. Gai returned the the Battalion and finished his training, but rather than swear to the Ancients, he swore an Oath of Vengeance against Danor. He enlisted immediately, and served as a sailor, naval officer, and tactician in that war. When the war ended, Gai was frustrated, he wanted to keep fighting, but now there was a ceasefire, and Danoran influence over Risur was growing. He joined the RHC to keep up the fight and to root out Danoran influence and espionage wherever it might seep into his country.
Tim Schnibbins
Tim is a halfling Eschatologist Rogue Thief. A local Flinter, he worked menial jobs in the factories much of his life, until one day he was unceremoniously and suddenly fired. In his frustration, he attended a talk by Vlendam Heid, and quickly fell in love with the Eschatologist philosophy, feeling that it might have helped him prepare for his dismissal at the factory. Tim doesn't take things too seriously, and has always had something of a drinking and gambling habit, but he also makes a habit of petty theft. Not necessarily because he needs what he steals, but because it gives him a sense of power and control, and perhaps a feeling that he can add some justice to an increasingly inequal world. Tim's views on Eschatology are a little weird, he approaches it in an almost OCD kind of way, if he kills someone for instance he insists on doing it with a clean knife and making sure their body lands gently on the ground. One day, Tim was caught stealing by an RHC agent, Serena, who had been a friend of his in their youth (and once a burglar herself), but she'd gotten out of the life much sooner. She let him go, but encouraged him to put his skills to more productive use. At this point Tim realized that his thieving ways were at odds with his belief in Eschatology, after all, it comes with such great risk of an unexpected ending if one is caught. He is now a reformed thief and joined the RHC in an attempt to help fix a society that he feels is being polluted by the influence of an industrialism which doesn't care what endings befall the workers it chews up.
Rickard Strassor
Rickard (or Rick, as he prefers to be called) is a Human Docker Abjuration Wizard. Rick has worked the docks in flint for almost 25 years. He's well known, and well liked on the docks. He's also well read, and is a fierce advocate (and evangelist) of Millerite philosophy. Rick was raised in a family of Wizards who fled persecution in Crisillyir after his father was killed by a mid-ranking member of the Clergy over a disagreement over a minor piece of doctrine. He prefers to keep his magic a secret from those he works with on the docks, but keeps in practice by using it for repairs or minor conveniences in his day to day work. Rick is generally soft spoken but can often be found outside working hours in a pub drunkenly rambling about class struggle, or trying to recruit for a union. Rick has gained a great fondness for the country that took him and his family in and gave them a second chance. Eventually, frustrated with his inability to affect serious political change from the streets, Rick joined the RHC in the hopes that he could use the power and influence he might gain there to put Millerite ideals into practice. Because of this, he remains at odds with his longtime frenemy Thames Grimesly, who sees him as a sellout for taking a cushy RHC job in an attempt to "change things from the inside".
Nephiroth Sepet
Nephiroth (or Neph, as he prefers to be called) is a Human Gunsmith Fighter Champion. Neph started his career as a high-end gunsmith with Latimer Industries, one of the leading manufacturers of firearms in Flint. (We had this player play as Amielle in the prologue, which was fun). Though he enjoyed his work there, when he witnessed the guns he created being used for crime, he began to wonder if he should be doing more to serve his country. He joined the RHC to ensure that the weapons created by this new industrial revolution would be used responsibly and represented well to the masses. Neph particularly enjoys the security work that the RHC does, and feels at home as a protector or bodyguard. As the only Lawful member of his RHC law enforcement team, Neph is often in conflict with his teammates more fast-and-loose style of executing the laws of Risur. Still, he accepts his role as the voice of the law in the party, and is careful never to let his morals slip when he is on the job.
Raven Talon
Raven is a Half Elf Spirit Medium Bard of Glamour slash teenage party-girl detective. Raven is a young self-styled detective who has always had a fascination with the mysterious, and a healthy appreciation for a good party. When she was younger, Raven suffered from a congenital heart defect which as a child caused her serious health problems. Eventually, her heart failed, and though healers were able to save her life, she remained trapped in a coma, stuck between life and death. A foreign surgeon named von Recklinghousen happened to be in Flint at the time, and took her case as an opportunity to advance the science. He was able to repair her heart, but by the time she awoke, he'd moved on. Ever since then, Raven has had a strange connection to death, hearing the whispering of spirits that she passes by. While many would find this troubling, Raven appreciates its value, as does the RHC. She joined the RHC because it provided her the best avenue to work on her detective skills, and she appreciates the money and the challenge.
Martin Volz
Martin is a Deva Skyseer Druid of Dreams. Martin is a Deva, and remembers very little of his past, indeed he is only a few years into his current incarnation. He was last reborn in the wilderness of Crisillyir, with no recollection of why he'd gone there in the first place. Whatever the reason though, nobody must have known he was there, because nobody came looking for him. He was found by a local circle of druids, who found he had a great affinity for the stars. When he looked up at them, he saw visions which told him that his home and destiny were in Flint, in the RHC. He travelled there and studied the stars further with local druids, eventually joining the RHC to participate in his unknown fate. Martin is quite reserved, but has a great interest in the stars and planes and fey. He feels the plight of the fey and their allies in Flint, but disagrees with the tactics of Gale and her ilk. He hopes that he'll have the opportunity to find a way for the fey and industrialists to live together in peace.
In my next post, I'll recap adventure 1 and give some highlights!
First, let's get to know the team!
Gai Oromae
Gai (pronounced guy) is a half-elf Martial Scientist Paladin of Vengeance / Warlock of the Hexblade. A native of a Risuri held Yerasol Isle, Gai grew up interacting with the soldiers posted in the archepelago. A precocious boy, he was known for his skill at chess, and getting into fights with soldiers much larger than himself. As he became a teenager, he began to hear a strange whisper, as if the ocean had teeth that could grind out words. It encouraged him to kill animals, to spend time in graveyards, and offer food and even bodies to the water. He did all he could to ignore, and drown out the voice, and finally it stopped. As an adult, Gai attended the prestigious Battalion Academy, where he studied to become a Risuri Paladin of the Ancients. But in his last year, the Fourth Yerasol War began, and in a tragic failure by the Risuri forces, Gai's home island was captured by Danor and its inhabitants slaughtered. He rushed home to see if anything remained, and nothing did. He called out to that voice which had long haunted him and begged for power. And though no voice answered, there was power, and a pact was sealed. Gai returned the the Battalion and finished his training, but rather than swear to the Ancients, he swore an Oath of Vengeance against Danor. He enlisted immediately, and served as a sailor, naval officer, and tactician in that war. When the war ended, Gai was frustrated, he wanted to keep fighting, but now there was a ceasefire, and Danoran influence over Risur was growing. He joined the RHC to keep up the fight and to root out Danoran influence and espionage wherever it might seep into his country.
Tim Schnibbins
Tim is a halfling Eschatologist Rogue Thief. A local Flinter, he worked menial jobs in the factories much of his life, until one day he was unceremoniously and suddenly fired. In his frustration, he attended a talk by Vlendam Heid, and quickly fell in love with the Eschatologist philosophy, feeling that it might have helped him prepare for his dismissal at the factory. Tim doesn't take things too seriously, and has always had something of a drinking and gambling habit, but he also makes a habit of petty theft. Not necessarily because he needs what he steals, but because it gives him a sense of power and control, and perhaps a feeling that he can add some justice to an increasingly inequal world. Tim's views on Eschatology are a little weird, he approaches it in an almost OCD kind of way, if he kills someone for instance he insists on doing it with a clean knife and making sure their body lands gently on the ground. One day, Tim was caught stealing by an RHC agent, Serena, who had been a friend of his in their youth (and once a burglar herself), but she'd gotten out of the life much sooner. She let him go, but encouraged him to put his skills to more productive use. At this point Tim realized that his thieving ways were at odds with his belief in Eschatology, after all, it comes with such great risk of an unexpected ending if one is caught. He is now a reformed thief and joined the RHC in an attempt to help fix a society that he feels is being polluted by the influence of an industrialism which doesn't care what endings befall the workers it chews up.
Rickard Strassor
Rickard (or Rick, as he prefers to be called) is a Human Docker Abjuration Wizard. Rick has worked the docks in flint for almost 25 years. He's well known, and well liked on the docks. He's also well read, and is a fierce advocate (and evangelist) of Millerite philosophy. Rick was raised in a family of Wizards who fled persecution in Crisillyir after his father was killed by a mid-ranking member of the Clergy over a disagreement over a minor piece of doctrine. He prefers to keep his magic a secret from those he works with on the docks, but keeps in practice by using it for repairs or minor conveniences in his day to day work. Rick is generally soft spoken but can often be found outside working hours in a pub drunkenly rambling about class struggle, or trying to recruit for a union. Rick has gained a great fondness for the country that took him and his family in and gave them a second chance. Eventually, frustrated with his inability to affect serious political change from the streets, Rick joined the RHC in the hopes that he could use the power and influence he might gain there to put Millerite ideals into practice. Because of this, he remains at odds with his longtime frenemy Thames Grimesly, who sees him as a sellout for taking a cushy RHC job in an attempt to "change things from the inside".
Nephiroth Sepet
Nephiroth (or Neph, as he prefers to be called) is a Human Gunsmith Fighter Champion. Neph started his career as a high-end gunsmith with Latimer Industries, one of the leading manufacturers of firearms in Flint. (We had this player play as Amielle in the prologue, which was fun). Though he enjoyed his work there, when he witnessed the guns he created being used for crime, he began to wonder if he should be doing more to serve his country. He joined the RHC to ensure that the weapons created by this new industrial revolution would be used responsibly and represented well to the masses. Neph particularly enjoys the security work that the RHC does, and feels at home as a protector or bodyguard. As the only Lawful member of his RHC law enforcement team, Neph is often in conflict with his teammates more fast-and-loose style of executing the laws of Risur. Still, he accepts his role as the voice of the law in the party, and is careful never to let his morals slip when he is on the job.
Raven Talon
Raven is a Half Elf Spirit Medium Bard of Glamour slash teenage party-girl detective. Raven is a young self-styled detective who has always had a fascination with the mysterious, and a healthy appreciation for a good party. When she was younger, Raven suffered from a congenital heart defect which as a child caused her serious health problems. Eventually, her heart failed, and though healers were able to save her life, she remained trapped in a coma, stuck between life and death. A foreign surgeon named von Recklinghousen happened to be in Flint at the time, and took her case as an opportunity to advance the science. He was able to repair her heart, but by the time she awoke, he'd moved on. Ever since then, Raven has had a strange connection to death, hearing the whispering of spirits that she passes by. While many would find this troubling, Raven appreciates its value, as does the RHC. She joined the RHC because it provided her the best avenue to work on her detective skills, and she appreciates the money and the challenge.
Martin Volz
Martin is a Deva Skyseer Druid of Dreams. Martin is a Deva, and remembers very little of his past, indeed he is only a few years into his current incarnation. He was last reborn in the wilderness of Crisillyir, with no recollection of why he'd gone there in the first place. Whatever the reason though, nobody must have known he was there, because nobody came looking for him. He was found by a local circle of druids, who found he had a great affinity for the stars. When he looked up at them, he saw visions which told him that his home and destiny were in Flint, in the RHC. He travelled there and studied the stars further with local druids, eventually joining the RHC to participate in his unknown fate. Martin is quite reserved, but has a great interest in the stars and planes and fey. He feels the plight of the fey and their allies in Flint, but disagrees with the tactics of Gale and her ilk. He hopes that he'll have the opportunity to find a way for the fey and industrialists to live together in peace.
In my next post, I'll recap adventure 1 and give some highlights!
Last edited: