Savage Tide! (Recruiting Closed, Players Selected!)

hafrogman said:
Seeing as the Fiend's Embrace died just as soon as I joined it, I'm going to have to try and come up with a concept for this one. Perhaps a Dragon Shaman, give it a shot with a sea-serpent flavor.

Consider that other thing merely bad timing, hafrogman. :) I'm pleased to see your name here, and I look forward to your concept.
 

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I know you aren't looking for full characters yet, but how do you plan on determining ability scores? I only ask, because they may have some impact on what kind of concept I come up with.
 

Rhun said:
I know you aren't looking for full characters yet, but how do you plan on determining ability scores? I only ask, because they may have some impact on what kind of concept I come up with.

We will use a point buy...most likely 28 points.
 


Another one...

I liked Fiend's Embrace too... I wonder, will I like this one? :p

I'm tempted to try and play a character similar to that one... but I'll see if I come up with something else...

Ex-pirate... hiding who he was... keeping an eye (the only one he's got left) for his old captain...

Sorcerer... or Battle Sorcerer (from UA)... think Storm Mage... seeking to increase his power to eventually own himself a small fleet or his own Flying Dutchman...
 
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Malvoisin said:
I'm not sure what Shipwrecked book you mean....did you mean to say Stormwrack? If so, then yes, that's an acceptable source. In fact, I'd say a great deal of the material in that book is quite appropriate for the setting of this game.

As for UA variant rules, I'll consider anything, but I reserve the right of veto power.

Also, a character of an aquatic race will certainly require a very strong background to explain why such a character would join a (nonaquatic) adventuring party. Having said that, I'd be happy to consider your character concept. I'll let you know if I think it needs tweaking.

I did mean Stormwrack, sorry for the slip of the tongue. My initial concepts are an Aventi Priest who has been told that before he can claim his birthright, he must prove himself both above and below the Ocean's depth. His birthright doesn't have to be anything amazing, it is just what drives him during his time of self-exile to accomplish his goal. When the adventure begins, he could be just arriving out of the Ocean's depths and not knowing anything of the area around "x" location, he falls in with the others.

His domains would be Ocean and Strength and while initially he might appear as aloof from the others, that would fade as he got to know them.

The other concept I have rolling around is for a Hadozee swashbuckler/priest of Valkur. He lives for the life at sea and grows restless when the salty air is not blowing in his face. While he will know enough swordplay to hold his own, it will be his spiritual strength that carries him from ship to ship and port to port.
 

I'd like to throw my hat into the ring as well with a "Race of Water" (UA) Human Scout. Play him up as a sharp-eyed, swashbuckling pilot (or pilot-in-training) - a lot like a young John Blackthorne (Shogun).

More on some background ideas in a bit...
 

Gnome Artificer

I've been hankering to play a Gnome either Artificer (Eberron Book) or wizard specializing in Alchemy, and alchemical concoctions. I've got many third party sources for new and different alchemical creations which I could present; with prior approval of course. Kind of a Gnome Mcgyver.
 

All righty, lots of interesting submissions so far! Keep 'em coming! :cool:

I've updated the first post in this thread with a tally of who has expressed interest, and a little blurb about what sort of character has been proposed. You should in no way consider this list binding, it's just to help me keep things straight. It may also help newcomers to the thread, so they can get a quick overview of what party roles are over- or under-represented. I'll be continuously updating that list as concepts are refined and new concepts are added.
 

I'm thinking about a Rogue/Fighter or Rogue/Swashbuckler concept right now. Someone who can fight, but also has a variety of skills to use in those non-combat situations.
 

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