Savage Tide! (Recruiting Closed, Players Selected!)

Hey all,

With one week to go now until I make my player selections, I just thought I'd jump in with a few comments.

First, I can tell already that it's going to be a very tough selection process. I think many of the concepts submitted are very cool, and I appreciate how many of you have really seized on the central themes of the campaign in drawing up your ideas. Finding six quality players will not be difficult at all.

With respect to party balance, it seems that the mix is skewed very heavily towards magic users (both arcane and divine), and nimble, skillful combatants. That's great, but if I had to make my selection right now, I think the party would be quite light on frontline melee bruisers (with only one submission that fits that mold...a barbarian), and would lack a true 'locks and traps' rogue type (I don't really think any of the submissions so far fit that mold).

I mention this so that any new applicants over the next week can see the areas of need, and draft concepts accordingly. Also, I have no problem looking at more than one submission from a player (as Tonks has already done), so if anyone in the existing pool wants to throw out an extra idea to fit the needs mentioned, it could be a way of increasing your chances of getting in.

Having said that, good players are more important to me than party balance, so we could still wind up with a party that isn't strong in certain areas. If so, the PCs will just have to creatively compensate somehow. :)

Keep the ideas flowing, everyone! I've enjoyed reading everyone's great stuff so far.
 

log in or register to remove this ad

Beguilers have trapfinding as a class ability; search, disable device, and open locks as class skills; and six skill points per level plus int as a prime class ability stat. Elves have that auto detect secret doors ability. They could be considered trapspringing rogues with charm and illusion magic and no sneak attack. Just FYI for that trapspringing niche ;)
 

Voadam said:
Beguilers have trapfinding as a class ability; search, disable device, and open locks as class skills; and six skill points per level plus int as a prime class ability stat. Elves have that auto detect secret doors ability. They could be considered trapspringing rogues with charm and illusion magic and no sneak attack. Just FYI for that trapspringing niche ;)

Nice spin, man. Nice. :D
 

Luckily for me then that I just watched the remake of Planet of the Apes the other night and have an idea or two for a Hadozee fighter. While I am not sure how we can work the armor issues to take in account his arm flaps, I am sure we can figure something out.

I have a bard concept to finish first for Strahd's game, but after that it is monkey madness for me.
 

I thought of thinking of a rogue alternative... but.. I thought I might try playing something different... My current dnd character is.. umm.. a rogue/sorc working towards Arcane Trickster.. last character that got a nasty trap set off on her was a halfling rogue... I've also had two different fairy rogues.. turning invisible at will is a nice ability ^^;
 

Malvoisin said:
Having said that, good players are more important to me than party balance, so we could still wind up with a party that isn't strong in certain areas. If so, the PCs will just have to creatively compensate somehow.
As stated, the beguilier can fit large part of the rogu'n, and be a face as well. Mad Col (either as arhcivist or bard) could be a face, but I don't think it would fit:

"Aye. I see yar have the Golden Skull of Tagrash we be need'n to save the warld. That their Skull has driven more than a mite of people mad, and I wouldn't want to wait for the flaming slugs to be eating through yar eyes as those that bear that foul trickent always do. No, we'll take that thar Skull from yar, and you'd better be thank'n us for it."

;)

But more seriously, if this is like the other APs (I'm running Age of Worms now), a party buffer and knowledge person is, while not vital, a strong asset.
 
Last edited:

But. . . I really liked my story :(

I guess if I had to I could submit . . . .

GRUNTHUG THE LINEAR

A half-orc of such single minded devotion that his head only has room for one idea, to protect his charge. He would have devoted himself to one of the other characters before the start of the game and mindless act to protect that character.

He'd look something like this. . . .
Code:
STR 19
DEX 13
CON 14
INT  6
WIS 10
CHA  8

Grunthug's quote of the day: THUGRUNT* SMASH!

* He knows his name consists of these two syllables, he just can't always keep the order straight.
 


Aww, so that's a no for poor Grunthug?

He was quite useful when he was my cleric's cohort for my group's Age of Worms run. Even a few levels below the rest of us he was terribly effective.

Charge. Damage. Repeat. :D
 

hafrogman said:
Aww, so that's a no for poor Grunthug?

He was quite useful when he was my cleric's cohort for my group's Age of Worms run. Even a few levels below the rest of us he was terribly effective.

Charge. Damage. Repeat. :D

'The Linear' indeed...... :)

Anyway, I was just reviewing the Dragon Shaman in my PHB2, and realized that class is better suited for melee than I remembered. Good to know....
 

Remove ads

Top