GreyOne said:
Anyone a fan of Savage Worlds from Pinnacle? I just picked it up and I like it a bunch. I think it's just what I needed.
YES! In fact, it's quickly hurtled forward to become one of my favorite games. I've been running a monthly game with it, as well as various one shots, since it's release and it's never failed to impress. I can't recommend it enough!
Now that said, lets clear a few things up. SW is NOT rules-lite. However, the mechanics are basic enough that they get out of your way when you get going. Best way to look at it is that the game is crunchy enough to satisfy players, but lite enough to make the GM's job a breeze. It is definitely paperwork-lite, however. Aside from tracking the PCs abilities, you shouldn't have to spend much time keeping track of anything else in-game.
But the feature I think I like best about SW is just how complete it really is. For my fantasy game, the only mechanical feature I've had to develop to my tastes is the spell library, to which I've added some 20+ powers. Aside from this, and stealing a few Edges and Hindrances from Evernight, the game goes away and I'm free just to work on my world. They say the game was designed for GMs who just don't have the time to devote hours and hours to making the game work, and so far SW has lived up to that promise.
The revised edition is due out in February, so if you don't have the game yet, wait on it. Or, if you find a deal you just can't pass up on the first printing, Pinnacle has posted all the corrections/additions in a pdf on their website. It should take care of you. Or you can just get the pdf of the revised printing now. But I kinda like having a hardcover book.
