Particle_Man
Explorer
If we are talking house rules a few of my favourites:
1) For easy and fast advancement, everyone gets 5 xp just for showing up for a session, but bennies don't turn into xp.
2) If a player doesn't want to make a character, just give him Mr. d6. He has a d6 in all stats. Mr. d6 is still a wild card (so gets a wild die, and can take 3 wounds). He collects xp but can't spend it until he actually makes his character. He has no hindrances or edges at chargen but can get them when he actually makes his character. You wouldn't believe how far some of my casual players can go just using Mr. d6.
3) If you don't remember to give out bennies, just have a player remind you to give a benny to all players for every hour (or whatever interval you like) of play. Believe me, they will remind you.
1) For easy and fast advancement, everyone gets 5 xp just for showing up for a session, but bennies don't turn into xp.
2) If a player doesn't want to make a character, just give him Mr. d6. He has a d6 in all stats. Mr. d6 is still a wild card (so gets a wild die, and can take 3 wounds). He collects xp but can't spend it until he actually makes his character. He has no hindrances or edges at chargen but can get them when he actually makes his character. You wouldn't believe how far some of my casual players can go just using Mr. d6.
3) If you don't remember to give out bennies, just have a player remind you to give a benny to all players for every hour (or whatever interval you like) of play. Believe me, they will remind you.
