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Kanegrundar said:
Games are expensive.

Your typical videogame today costs what, $50? The PHB runs close to half of that. RPGs are not expensive.

mcrow said:
Set up a RPG night, most schools (you will find) would be glad give you playing space and would even help organize it.

Not in my experience, they won't. Aside from the economic facts of overtime, schools these days are very leery of allowing an adult to hang around kids "just for fun" - if you don't work for the school system, or if your kid doesn't go to the school, they probably aren't going to allow it. Given the bad rep leftover from the 1980s, the possibility of upsetting conservative parents is very real.
 

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Umbran said:
Your typical videogame today costs what, $50? The PHB runs close to half of that. RPGs are not expensive.

Cost is relative. $30 for a game book is still a $30 book. However, a game is technology and most people expect to pay more for technology than a book. Plus many video games retail at $30-40 upon release now. Consider also that many kids don't really run around with a lot of money. I had to be pretty selective with what I bought when I was a teenager and in college. That new video game or going to see a movie with non-gaming friends may look better to kids than buying that new $30 supplement for their favorite PnP game.

Kane
 

jmucchiello said:
B, don't take this the wrong way but how many times are you going to complain about the monster eating the airplane's wing?

Well, you can simplely not read them if you're not going to participate. That makes perfect sense to me.
 


arnwyn said:
Apples and oranges (and already shot down on other threads).

*shrug*. Whether you call it shot down or not, I think it is still a valid point. Kids are savvy enough to compare overall entertainment value. Compared to movies and video games, RPGs simply aren't that expensive.

Kanegrundar said:
Consider also that many kids don't really run around with a lot of money.

Right. But somehow, those kids without money are the basis of a $10 billion dollar videogame industry. Go figure.
 

Umbran said:
Right. But somehow, those kids without money are the basis of a $10 billion dollar videogame industry. Go figure.

I remember reading in PCGamer, I believe, that the average age of video game buyers are in the 25-35 range. I can see that. Most kids that are playing video games get those games from their parents. It's not really the kids supporting the billion dollar industry, it's adults.

What's funny is that I've ran into parents that don't like D&D, but will go out and get their kids Grand Theft Auto or Doom3. Doesn't make much sense to me.

Kane
 

Umbran said:
Kids are savvy enough to compare overall entertainment value.
That much, I'd agree with.
Kanegrundar said:
I remember reading in PCGamer, I believe, that the average age of video game buyers are in the 25-35 range. I can see that. Most kids that are playing video games get those games from their parents. It's not really the kids supporting the billion dollar industry, it's adults.
And you would be correct. The age demographic of video game purchasers has increased significantly. It's mostly adults now.
 

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